Blender 3.0 for Production – 2D & 3D Tracking Workflow – 08 Fundamentals of 3D Camera Tracking

In this tutorial series, we will talk about Blender as a solution for 3D Camera and Object Tracking. Step by Step you will learn how to use Blender for preparing your footage in the Video Sequence Editor (VSE) and getting used to the Movie Clip Editor. Then we will cover the important fundamentals of 2D-Tracking in Blender and also some use-cases for directly using these data. Then we build upon these 2D-Tracks and start solving a 3D-Camera and talk about good and bad tracks, nodal shots, tricks like offset-tracking, joining of tracks, and analyzing solve problems. In the final tutorials, we will finish with Object-tracking for props replacement. After this tutorial series, you have a solid understanding of Blender’s Camera and Object Tracking and how to use the solved data inside of Blender or in other applications like Maya, Cinema, or Houdini.

Blender 3.0 for Production – 2D & 3D Tracking Workflow – 08 Fundamentals of 3D Camera Tracking

These topics are covered in this tutorial:

Loading 2 Frames as Image Sequence

Purpose of Camera Tracking

Needs for 3D-Object integration

Understanding Parallax & Photogrammetry

Solving process & Keyframes

Stereo Photogrammetry

Rules for valid trackers

Good trackers, bad trackers

Tracking two images

Setting the best Keyframes

Solve Camera Motion

Understanding the Solve Error

2D Trackers vs. 3D Markers

Average Error and Reprojection Error

Camera Constraints

Camera Solver Constraint

Add the Plate into the Camera Background

Display overlays for Motion Tracking

Limitations of a Solver (Size and Orientation)

Manual Orientation of the scene

Understanding the Orientation functions

Floor and Origin

Setting axes

Set the scene scale from reference

Camera Settings

Backsize and Focal Length

Setting Camera Settings for the Solve

Searching the right Focal Length

Refine Mode for Focal Length

Finding the right settings

If you want to use the same footage, here is my Gumroad link:

Be aware, that these files are included in my Patreon 😉

This tutorial series „Blender for Production“ focuses on Blender as a full Production Suite for (Indie) 3D- & VFX Productions. In these tutorials, I will explain how to work with the different Modules of Blender and how they are connected. I will give you an introduction to the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions. 

As a Senior 3D & VFX Trainer, Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas. He focuses on Houdini FX, Blender, and NUKE for his daily work and training.

If you have questions or topics, which should be added, please let me know.

If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:

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