Here is the next lesson of the Tracking Workshop. This time we will talk about semi-automatic tracking, which is a way of adding many trackers for shots, where you don’t want to add supervised trackers. Hope you like the lesson 🙂
This spring I will again host three Blender Classes, an Introduction Course, a course about Rendering with Eevee and Cyles and the third class deals with Animation and Rigging in Blender.
If you are interested, please check the following dates or just write me an email (info (at) hmaus.de).
Have a wonderful spring!
Yours,
Helge
Rendering in Blender with Eevee and Cycles
in cooperation with Visualisierungsakademie Schweiz
February 24 + 25, 2022
– online –
On February 24 and 25 I give an Online-Training on Rendering in Blender -> https://visualisierungs-akademie.ch/bildung/blender-vertiefung/
Two days of intensive advanced training for everyone who wants to use Blender to create sophisticated materials and visualizations for architecture, product design, games & film.
In addition to photorealistic rendering, you will also learn techniques for non-photorealistic rendering for animation, motion design, manga, comics and architecture / product sketching.
Some of the topics you learn in this course:
- Cycles Render-Engine for Photorealism
- Physical Lighting and Cameras
- Eevee for Realtime Rendering
- Shader Editor
- Building complex Shaders
- Creating photorealistic Materials
- Architecture- & Design Materials
- Detail-Sculpting & Baking
- PBR Workflows
- Image-Finishing with the internal Compositor
- Exchang with Photoshop, After Effects & NUKE
- Internal Freestyle Renderer for Sketch & Toon
- Creating Freestyle Materials
- Creating Comic Shader
- Refining Comic & Manga Stile in the Compositor
For further information, please visit this website:
https://visualisierungs-akademie.ch/bildung/blender-vertiefung/
On request I also teach this online course in English. Please do not hesitate to ask your questions (info(at) pixeltrain.net). I am always happy, to hear from everyone who is interested to become an Artist in Blender, Nuke or Houdini FX.
If you have any questions, please write me on this adress: info (at) hmaus.de
Blender Animation Training
in cooperation with Visualisierungsakademie Schweiz
March 7 + 8, 2022
– online –
On March 7 and 8 I give an Online-Training on Animation in Blender -> „Introduction to Animation and Rigging“
You learn how to work with the powerful Animation Tools of Blender. You get to know helpful add-ons for MotionGraphics and Rigging and you build your first technical and organic animation rigs. We bring camera animations to life and also learn how to export these animations for game engines like Unity, Unreal or Godot. You will get to know Timeline, Dopesheet, Graph Editor, NLA, Shapes and Drivers.
For further information, please visit this website:
https://visualisierungs-akademie.ch/bildung/blender-animation/
On request I also teach this online course in English. Please do not hesitate to ask your questions (info(at) pixeltrain.net). I am always happy, to hear from everyone who is interested to become an Artist in Blender, Nuke or Houdini FX.
If you have any questions, please write me on this adress: info (at) hmaus.de.
Hope to see you soon!
Introduction to Blender
in cooperation with Visualisierungsakademie Schweiz
April 13 + 14, 2022
– online –
On April 13 and 14 I will teach you online taking your first steps in Blender.
If you are interested, please check out the detailed information here:
https://visualisierungs-akademie.ch/bildung/blender-einfuehrungskurs/
On request I also teach this online course in English. Please do not hesitate to ask your questions (info(at) pixeltrain.net). I am always happy, to hear from everyone who is interested to become an Artist in Blender, Nuke or Houdini FX.
Some of the topics you learn in this course:
- Getting to know the Blender 2.9 Infrastructure
- Installation, AddOns and Konfiguration
- User-Interface and Navigation
- Scene-Organisation, Outlines, Collections
- Polygone-Modeling Techniques
- Working with Curves & Surfaces
- Modifier
- SubDivision Surfaces
- UV Editor
- Lightening, Types of Lights, Previews
- Camera & Physical Setting
- Materials & Shader
- Using Textures
- Photorealism & PBR
- Preview with Eevee (Realtime)
- Using Shading Workspace
- Rendersettings with Eevee and Cycles
- Final Rendering
- Simple Compositing in the Compositing Workspace
- Introduction to Sculpting Workspace
- First Keyframes and Animationen
- Rendering of Animations
Find more information on www.pixeltrain.net
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
Twitter: https://twitter.com/pixeltrain
Instagram: https://www.instagram.com/pixeltrain3d/
LinkedIn: https://www.linkedin.com/in/pixeltrain/
Artstation: https://www.artstation.com/pixeltrain
Today, I’ve just published my next Blender 3.0 tutorial.
We talk about 3D-Object Integration, Shadow Catchers & Rotoscoping in Blender 3.1 after 3D-Tracking. It’s part of my free “Blender for Production” series. Have fun!
Shortly after Sprite Fright, Blender Studio has today announced the next Blender Studio Project. The goal is to develop a high-visual-impact, action-packed 2-minutes-long animation, which is is inspired by the game cinematics and realtime demos formats.
The main goals, beside of making a great short like always, are:
– Challenge Blender and the creative team to make characters and environments at an unprecedented level of realism and complexity
– Push Blender’s capabilities in the interactive PBR workflow, improving and developing new tools (EEVEE, texture painting, baking, etc.)
– Develop and share production assets and pipeline with Blender Studio supporters, and with the film and games industry
This way Blender and it’s tools and workflows will develop much more.
Read more about this project here:
https://studio.blender.org/blog/announcing-project-heist-high-end-cinematic-experience/
Looking forward to it 🙂
Helge
In todays lesson we will dive into the Camera-Tracking Workflow of a scene inside Blender 3.0 . You will learn about “good and bad trackers”, solving strategies, build a reconstruction scene and most important, how to get your solve error down.
Hope you like it!
Helge
In this tutorial series, we will talk about Blender as a solution for 3D Camera and Object Tracking. Step by Step you will learn how to use Blender for preparing your footage in the Video Sequence Editor (VSE) and getting used to the Movie Clip Editor. Then we will cover the important fundamentals of 2D-Tracking in Blender and also some use-cases for directly using these data. Then we build upon these 2D-Tracks and start solving a 3D-Camera and talk about good and bad tracks, nodal shots, tricks like offset-tracking, joining of tracks, and analyzing solve problems. In the final tutorials, we will finish with Object-tracking for props replacement. After this tutorial series, you have a solid understanding of Blender’s Camera and Object Tracking and how to use the solved data inside of Blender or in other applications like Maya, Cinema, or Houdini.
These topics are covered in this tutorial:
Setting up the Tracking Sequence
Learn to analyze a shot for tracking
Rules for good and bad trackers
Making the default tracking settings
2D track the main trackers
Tracking Graph / Tracking Dope Sheet
Solver Panel
Setting the keyframes
Understanding the Solve Error
Interpreting the Solve Error Graph
Sorting with the Solve Error
Checking for suspicious trackers
Setting the correct Camera data
Finding the correct focal length
Solver Pie menu
Refine Focal Length
Optical Center
Lens Distortion
Display undistorted plate
Generate a scene setup
Activate display options for trackers
Setting up the floor
Setting up orientation axis
Setting up a scale reference
Solving helper trackers
Zero-weight trackers
Color Presets for trackers
Blocking out a helper object
Making a viewport playblast
Using DJV2 as animation player
If you want to use the same footage, here is my Gumroad link:
https://pixeltrain3d.gumroad.com/l/GEdjT
Be aware, that these files are included in my Patreon 😉
https://www.patreon.com/pixeltrain3d
This tutorial series „Blender for Production“ focuses on Blender as a full Production Suite for (Indie) 3D- & VFX Productions. In these tutorials, I will explain how to work with the different Modules of Blender and how they are connected. I will give you an introduction to the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions.
As a Senior 3D & VFX Trainer, Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas. He focuses on Houdini FX, Blender, and NUKE for his daily work and training.
If you have questions or topics, which should be added, please let me know.
If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:
https://www.patreon.com/pixeltrain3d
Find more information on www.pixeltrain.net
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
Twitter: https://twitter.com/pixeltrain
Blog: http://www.helgemaus.com
Instagram: https://www.instagram.com/pixeltrain3d/
LinkedIn: https://www.linkedin.com/in/pixeltrain/
Artstation: https://www.artstation.com/pixeltrain
In this tutorial series, we will talk about Blender as a solution for 3D Camera and Object Tracking. Step by Step you will learn how to use Blender for preparing your footage in the Video Sequence Editor (VSE) and getting used to the Movie Clip Editor. Then we will cover the important fundamentals of 2D-Tracking in Blender and also some use-cases for directly using these data. Then we build upon these 2D-Tracks and start solving a 3D-Camera and talk about good and bad tracks, nodal shots, tricks like offset-tracking, joining of tracks, and analyzing solve problems. In the final tutorials, we will finish with Object-tracking for props replacement. After this tutorial series, you have a solid understanding of Blender’s Camera and Object Tracking and how to use the solved data inside of Blender or in other applications like Maya, Cinema, or Houdini.
These topics are covered in this tutorial:
Loading 2 Frames as Image Sequence
Purpose of Camera Tracking
Needs for 3D-Object integration
Understanding Parallax & Photogrammetry
Solving process & Keyframes
Stereo Photogrammetry
Rules for valid trackers
Good trackers, bad trackers
Tracking two images
Setting the best Keyframes
Solve Camera Motion
Understanding the Solve Error
2D Trackers vs. 3D Markers
Average Error and Reprojection Error
Camera Constraints
Camera Solver Constraint
Add the Plate into the Camera Background
Display overlays for Motion Tracking
Limitations of a Solver (Size and Orientation)
Manual Orientation of the scene
Understanding the Orientation functions
Floor and Origin
Setting axes
Set the scene scale from reference
Camera Settings
Backsize and Focal Length
Setting Camera Settings for the Solve
Searching the right Focal Length
Refine Mode for Focal Length
Finding the right settings
If you want to use the same footage, here is my Gumroad link:
https://pixeltrain3d.gumroad.com/l/GEdjT
Be aware, that these files are included in my Patreon 😉
https://www.patreon.com/pixeltrain3d
This tutorial series „Blender for Production“ focuses on Blender as a full Production Suite for (Indie) 3D- & VFX Productions. In these tutorials, I will explain how to work with the different Modules of Blender and how they are connected. I will give you an introduction to the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions.
As a Senior 3D & VFX Trainer, Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas. He focuses on Houdini FX, Blender, and NUKE for his daily work and training.
If you have questions or topics, which should be added, please let me know.
If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:
https://www.patreon.com/pixeltrain3d
Find more information on www.pixeltrain.net
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
Twitter: https://twitter.com/pixeltrain
Blog: http://www.helgemaus.com
Instagram: https://www.instagram.com/pixeltrain3d/
LinkedIn: https://www.linkedin.com/in/pixeltrain/
Artstation: https://www.artstation.com/pixeltrain
In this tutorial series, we will talk about Blender as a solution for 3D Camera and Object Tracking. Step by Step you will learn how to use Blender for preparing your footage in the Video Sequence Editor (VSE) and getting used to the Movie Clip Editor. Then we will cover the important fundamentals of 2D-Tracking in Blender and also some use-cases for directly using these data. Then we build upon these 2D-Tracks and start solving a 3D-Camera and talk about good and bad tracks, nodal shots, tricks like offset-tracking, joining of tracks, and analyzing solve problems. In the final tutorials, we will finish with Object-tracking for props replacement. After this tutorial series, you have a solid understanding of Blender’s Camera and Object Tracking and how to use the solved data inside of Blender or in other applications like Maya, Cinema, or Houdini.
These topics are covered in this tutorial:
Loading the Footage & Project Settings
Analyzing the footage
Tracker Settings
Configure the search area
Track step-by-step
Adjusting the pattern
Tracking Pie menu
Cleaning tracks
Disabling Trackers
Working with two trackers
Joining trackers
Manually enabling and disabling trackers
Refining Trackers
Offset Tracking
Adjusting Offsets while tracking
Resetting an Offset Track
Generating an Average Tracker
If you want to use the same footage, here is my Gumroad link:
https://pixeltrain3d.gumroad.com/l/GEdjT
Be aware, that these files are included in my Patreon 😉
https://www.patreon.com/pixeltrain3d
This tutorial series „Blender for Production“ focuses on Blender as a full Production Suite for (Indie) 3D- & VFX Productions. In these tutorials, I will explain how to work with the different Modules of Blender and how they are connected. I will give you an introduction to the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions.
As a Senior 3D & VFX Trainer, Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas. He focuses on Houdini FX, Blender, and NUKE for his daily work and training.
If you have questions or topics, which should be added, please let me know.
If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:
https://www.patreon.com/pixeltrain3d
Find more information on www.pixeltrain.net
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
Twitter: https://twitter.com/pixeltrain
Blog: http://www.helgemaus.com
Instagram: https://www.instagram.com/pixeltrain3d/
LinkedIn: https://www.linkedin.com/in/pixeltrain/
Artstation: https://www.artstation.com/pixeltrain
My next free “Blender 3.0 for Production” tutorial is out.
Let’s talk about plane-tracking, corner pining and the integration with the built-in compositor.
Have fun!
Have you seen the new Blender 3.0 Feature reel 2021?
Every release motivates me to dive deeper into content creation with this incredible tool.
Maybe you want to make 2022 your starting point for your Blender journey? Here are some trainings classes (German AND English) I will host together with Visualisierungs-Akademie in the following weeks:
Blender 3D entry-level live workshop (English) – 24.+25. January
https://www.eventbrite.ch/e/blender-3d-entrylevel-live-workshop-tickets-194481879537
Blender Einführungskurs (German) – 20.+21. January
https://visualisierungs-akademie.ch/bildung/blender-einfuehrungskurs/
Blender Renderingkurs (German) – 24.+25. February
https://visualisierungs-akademie.ch/bildung/blender-vertiefung/
Blender Animationskurs (German) – 07.+08. March
https://visualisierungs-akademie.ch/bildung/blender-animation/
If you have questions about these trainings or ideas, please write me a direct message.
Let’s look into the advanced settings of the Blender 2D-Tracking system.
My next tutorial of my “Blender for Production” tutorial series is online.
Have fun with it!