First “official” work day for 2021: Preparing my next Houdini FX classes for my SAE Students in the following weeks.

After starting last year with the fundamentals with them, we now dive into Particles, Vellum, RBDs, Fluids and Pyro. Exciting weeks with a fully motivated group. Such fun besides my normal studio trainings to teach a student group again.

Thanks to SAE Institute Germany for your trust!


If you like Helge’s Tutorials, give him some support to go on!

If you want to support Helge Maus for publishing more free tutorials, you can join his Patreons:
https://www.patreon.com/pixeltrain3d

Or if you want to buy me a coffee or pizza, here’s my Tip Jar:
https://www.paypal.com/donate/?hosted_button_id=72PHXB852BW5A

Thanks for your support!


Find more information on www.pixeltrain.net

YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings

VIMEO: vimeo.com/pixeltrain

LinkedIn: linkedin.com/in/pixeltrain

Artstation: https://www.artstation.com/pixeltrain

Instagram: https://www.instagram.com/pixeltrain3d/

Facebook: https://www.facebook.com/helge.maus

Twitter: https://twitter.com/pixeltrain

Today I have finished the first module of our „Nuke Practice Hour“ with the last tutorial about Linear Color, 32Bit Floats and EXRs in Foundry Nuke 12.2. The title of this Module is “Let’s start in NUKE 12.2“ and I have covered the most important concepts you have to learn when starting with node-based Compositing in NUKE.

Thanks a lot for all the positive feedback.

The next module will follow soon 🙂

01 Introduction to the NUKE 12.2 Interface

02 Making your first compositing in NUKE

03 Layers, Channels & Shuffle Nodes in NUKE

04 Understanding Premults & Alphas in NUKE

05 Linear Color, 32Bit Float & EXRs in NUKE

Here is my YouTube for all my tutorials about Houdini, Blender, Nuke & more:
https://www.youtube.com/pixeltrain3DVFXTrainings

BTW, if you want to support my work with these free tutorials, please subscribe to my YouTube channel, give me a ThumbsUp for the content you like. Also, I have a Patreon page, starting with $1 per month. That’s a nice way to say “Thank You”: https://www.patreon.com/pixeltrain3d


If you like Helge’s Tutorials, give him some support to go on!

If you want to support Helge Maus for publishing more free tutorials, you can join his Patreons:
https://www.patreon.com/pixeltrain3d

Or if you want to buy me a coffee or pizza, here’s my Tip Jar:
https://www.paypal.com/donate/?hosted_button_id=72PHXB852BW5A

Thanks for your support!


Find more information on www.pixeltrain.de

YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings

VIMEO: vimeo.com/pixeltrain

LinkedIn: linkedin.com/in/pixeltrain

Artstation: https://www.artstation.com/pixeltrain

Instagram: https://www.instagram.com/pixeltrain3d/

Facebook: https://www.facebook.com/helge.maus

Twitter: https://twitter.com/pixeltrain

The first module of my „Blender 2.9 for Production“ series is done. In this first module we’ve talked about the build-in node-based Compositor of Blender 2.9 and how to work with it in an effective integrated workflow. You have learned how you set up Render-Layers and -Passes and how to work also with external OpenEXRs from other 3D-Applications and Renderers. My conclusion is, that this Compositor is a really powerful addition to every workflow and I am hoping for more improvements in the future.

01 Introduction to the Blender Compositor Workflow

02 Basic Compositing Tasks in Blender 2.9 Compositor

03 RenderLayers, Collections & Ray-Visibility

04 RenderLayers, LightPasses & DataPasses

05 Working with Light- & Data-Passes, Alphas and much more

I hope, you enjoyed this series and learned a lot. But for now I will dive into the new Houdini 18.5 stuff.

Let’s say it like that „I will be back“ 😉 Blender 2.91 is around the corner and I will continue this „Blender 2.9 for Production“ series with the 2D- & 3D-Tracking system.

If you have questions or topics, which should be added, please let us know.


If you like Helge’s Tutorials, give him some support to go on!

If you want to support Helge Maus for publishing more free tutorials, you can join his Patreons:
https://www.patreon.com/pixeltrain3d

Or if you want to buy me a coffee or pizza, here’s my Tip Jar:
https://www.paypal.com/donate/?hosted_button_id=72PHXB852BW5A

Thanks for your support!


Find more information on www.pixeltrain.net

YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings

VIMEO: vimeo.com/pixeltrain

LinkedIn: linkedin.com/in/pixeltrain

Artstation: https://www.artstation.com/pixeltrain

Instagram: https://www.instagram.com/pixeltrain3d/

Facebook: https://www.facebook.com/helge.maus

Twitter: https://twitter.com/pixeltrain

Learn the Compositing Workflow inside of Blender!

Today, I have started a new tutorial series for Blender 2.9 “Blender 2.9 for Production”.

This tutorial series „Blender 2.9 for Production“ focuses on Blender 2.9 as a full Production Suite for (Indie) 3D- & VFX Productions. In this tutorials, I will explain how to work with the different Modules of Blender 2.9 and how they are connected to each other. I will give you an introduction of the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions.

The first tutorial is online now on my YouTube – enjoy!

These topics are covered:
  • Overview over the series
  • Understanding the Blender Render Process
  • Rendersettings
  • Image Editor Window
  • Direct Saving of Render Results
  • Images in Blender’s Memory
  • Re-open a previous render
  • Slots for Comparison
  • View Layers (Renderlayers) & Render-Channels / Passes / AOVs
  • Differences in saving Stills vs. Animations
  • Understand Blender’s Post Processing Pipeline
  • Adding Channels in the View Layer Properties
  • Denoising Data, Mist, Cryptomatte Passes
  • Renderlayers & Composite Node
  • Loading pre-rendered images or sequences
  • Outputting compositing results as EXRs
  • Adding Output Channels for the EXR export
  • Using the Node Wrangler
  • Adding useful Keyboard Shortcuts
  • Node Search Shortcut
  • Adding some Quick Favorites
  • Adding Nodes to the stream
  • Deleting Nodes
  • Working effective with the Viewer Node
  • Backdrop Image / Image Viewer
  • Saving out final stills directly
  • Finding the control widgets for special nodes
  • Performance Settings
  • Sampling Colors
  • Float normalized Colors Adding a Glow
  • Rendering & Comping a whole animation at once

If you have questions or topics, which should be added, please let us know.

If you want to support Helge Maus for publishing more free tutorials you could join his Patreons: https://www.patreon.com/pixeltrain3d

Find more information on pixeltrain.de YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings

VIMEO: vimeo.com/pixeltrain

LinkedIn: linkedin.com/in/pixeltrain

Artstation: https://www.artstation.com/pixeltrain

Instagram: https://www.instagram.com/pixeltrain3d/

Facebook: https://www.facebook.com/helge.maus

Twitter: https://twitter.com/pixeltrain

Start your Blender 2.9 Journey now!
Blender 2.9 – A full production suite for 3D, VFX and Animation.


Next to my beloved Houdini FX, Blender is for me the solutions for Modeling, Animation and PreViz.

As you may have seen, I have published the last days 4 free tutorials about the new features of Blender 2.9.
You find them on my YouTube channel: https://www.youtube.com/pixeltrain3DVFXTrainings


If you now have the feeling, that you want to start seriously to learn this great free production suite, here are some event tips, where I will be teaching Blender for you.


>> VIEW CONFERENCE 2020, Oct 18 – 23

https://www.viewconference.it/

The next live workshop will be at the exciting VIEW CONFERENCE 2020 – on-site and online
I will give a 2-hours Workshop:

“Blender 2.9: The Free Production Studio for Indies“

in Room Mezzanino on Sunday 18th Oct 2020 in English.

You find more Information about the Online-Workshop here: https://www.viewconference.it/article/384/blender-29-the-free-production-studio-for-indies
And, don’t miss all the other great Keynotes, Masterclasses and talks. This conference is great!


>> Blender-Trainings – Visualisierungs-Akademie Schweiz, Nov & Dec 2020

https://visualisierungs-akademie.ch/

In Cooperation with Visualisierungs-Akademie Schweiz, I will teach again some online sessions for small groups of 4-8 attendees. This is in german language. If you are interested in an English workshop, please let me know!



Blender 2.9 – Einführungskurs

Date: 26 and 27 November, 2020 – online
You find more Information about the Training here: https://visualisierungs-akademie.ch/bildung/blender-einfuehrungskurs/

Blender 2.9 – Rendering mit Eevee und Cycles

Date:04 December, 2020 – online
You find more Information about the Training here: https://visualisierungs-akademie.ch/bildung/blender-vertiefung/

Blender 2.9 – Animation & Rigging

Date: 10 and 11 December, 2020 – online
You find more Information about the Training here: https://visualisierungs-akademie.ch/bildung/blender-animation/



If you have questions or your company wants to adapt Blender (or Houdini FX) to the pipeline, get in contact. I’m happy to help!


Hello Houdini Beginners,

The first module of my free “Houdini FX Practice Hour” project “CoffeeCup” is finished!

Over the course of 13 lessons, you will learn the basics of the Houdini Polygon Modeling tools and how to get into a procedural approach with selections, groups and a little bit of HScript.


You will learn how to work with UVs and build a workflow between Houdini and Substance Painter.

We will render our scenes in Mantra.

In two bonus lessons, we dive deeper into the Classic Material Workflow between Houdini and Substance Painter 2020 and the new UDIM based workflow.

I hope, some of you find this useful.

Here is the full playlist:
https://www.youtube.com/playlist?list=PLp90cx0wSyKadoPBBcMQCSwtTAMBtXPIM

These lessons are meant as an addition to the other two Houdini Practice Hour projects (Banana and Toothbrush), so if you want to follow the complete learning path, you should begin with these. 


Have fun!

Helge

If you want to support me for publishing more free tutorials, you could join my Patreons: https://www.patreon.com/pixeltrain3d

Or you can download the Project files on Gumroad: https://gumroad.com/pixeltrain3d

This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience.

If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals

Link to the YouTube-Playlist “Houdini FX Practice Hour”:
https://www.youtube.com/playlist?list=PLp90cx0wSyKZ2Nxnyp4W-EeaEQBp53k-f

If you have questions or topics, which should be added, please let us know.

Find more information on pixeltrain.de YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings

VIMEO: https://www.vimeo.com/pixeltrain

LinkedIn: https://www.linkedin.com/in/pixeltrain

Artstation: https://www.artstation.com/pixeltrain

Dear Houdini FX Enthusiasts,

What keeps you up in long nights sitting in front of your screen?

Right, Coffee 🙂 Today, I have finished the first 4 hours module of my new free “Houdini FX Practice Hour” project “Coffee Cup”.

My focus this time was showing you the first steps in approaching procedural Polygon Modeling in Houdini FX. We talk about groups, channel referencing and we write some snippets of HScript. We also talk about different UV Tools inside of Houdini and look into the exchange workflow of the Model with external Painting Applications like Substance Painter, 3D-Coat and Mari. Yes, I also show how to layout UVs in a UDIM workflow. At the end of this first module, we build a Mantra Rendering scene and use the painted textures. I will release some bonus lessons about the Painting process in Substance Painter and 3D Coat, using UDIMs next week, so please have some patience.

YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings

These lessons are beginners level and are building on the other two finished Houdini Practice Hour Projects “Banana” and “Toothbrush”.
I hope, you find them useful and have some fun.

Kind regards,
Helge

In this tutorial, you will learn how to unwrap the coffee cup and the lid with different UV nodes inside of Houdini FX.

We will take a look in the powerful UV Flatten node, but also UV Project and UV Unwrap.

Then we talk about layouting your UVs and I show you how to work with UDIMs.

These topics are covered:

  • UV Flatten Node
  • Cut Seams Tool
  • Making Cuts & Loop Cuts
  • Sew Tool
  • Visibility Node
  • Finding UV Distortions & UV Overlaps
  • Unwrapping the Cup
  • UV Project Node UV
  • Unwrap Node
  • Unwrapping sequentially
  • Pre-Selecting areas with Groups & expressions
  • Preserving existing seams
  • UV Layout Node
  • Layouting the islands
  • Layout with UDIMs

If you want to support me for publishing more free tutorials, you could join my Patreons: https://www.patreon.com/pixeltrain3d

Or you can download the Project files on Gumroad: https://gumroad.com/pixeltrain3d

This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX.

I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge.

Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience.

If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals

Link to the YouTube-Playlist “Houdini FX Practice Hour”:
https://www.youtube.com/playlist?list=PLp90cx0wSyKZ2Nxnyp4W-EeaEQBp53k-f

If you have questions or topics, which should be added, please let us know.

Find more information on pixeltrain.de YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings

VIMEO: https://www.vimeo.com/pixeltrain

LinkedIn: https://www.linkedin.com/in/pixeltrain

Artstation: https://www.artstation.com/pixeltrain

This time I talked too much and so our “Houdini FX Practice Hour” tutorials are a little bit late. But, I think you will like them. 3 new lessons …

This time we finish the lid of our coffee cup – again with procedural Polygon Modeling – and you will learn a little bit more Houdini HScript expressions as helpers. Also you will see how to make your own Houdini shelf, add a node presets …

Ok, enough, here is the link to my YouTube:

https://www.youtube.com/pixeltrain3DVFXTrainings

See you next week and if you like the content, please LIKE and SUBSCRIBE 😉

In this tutorial, you will learn the conceptional differences when working in a direct or procedural modeling approach.

Also, we discuss, how you branch out in larger trees to add more details and use channel expressions, again.

These topics are covered:

  • Direct Modeling vs Procedural Modeling
  • Discussion, why to use boolean sops as helpers
  • Fast ways to set flags in large node trees
  • Branching out for cup lid
  • PolyExpand2D Node
  • Using Channel References
  • Finishing the top of the lid

Playlist: Learn Houdini VFX with Helge Maus / pixeltrain

This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX.

I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience.

If you are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here:

https://vimeo.com/ondemand/houdinifxfundamentals

Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas. If you have questions or topics, which should be added, please let us know.

If you want to support me for publishing more free tutorials, you could join my Patreons: https://www.patreon.com/pixeltrain3d

Or you can download the Project files on Gumroad: https://gumroad.com/pixeltrain3d

If you have questions or topics, which should be added, please let us know.

Find more information on pixeltrain.de YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings

VIMEO: https://www.vimeo.com/pixeltrain

LinkedIn: https://www.linkedin.com/in/pixeltrain

Artstation: https://www.artstation.com/pixeltrain

Ok, Friday is release day and the next “Houdini FX Practice Hour” project has started. We will start this week building a Coffee Cup Scene with some beans flying around. Also, we will dive into “procedural” Polygon Modeling in Houdini FX and, later for the beans, into Retopo and Rigid Bodies.

So, for people coming from other 3D applications, you will find a whole bunch of important Houdini FX concepts like selection, groups, automatically generated groups and channel expressions with HScript. Everything step-by-step, so that you can build your own scene.

Let’s start this week with fundamentals and build these paper cups – procedurally.

Thanks and have a nice weekend,

Helge

If you want to support me for publishing more free tutorials, you could join my Patreons: https://www.patreon.com/pixeltrain3d

Or you can download the Project files on Gumroad: https://gumroad.com/pixeltrain3d

In this tutorial, we will talk about the ideas of the Coffee Cups & Beans project, collect references with the help of PureRef and setting up our Houdini FX Project. It’s about learning how to start a new project.

These topics are covered:

  • Setting up a new Houdini Project
  • Understanding $JOB & relative paths
  • Importance of References
  • Using PureRef (https://www.pureref.com) to collect references
  • Moving & Resizing the PureRef Canvas
  • Finding the Key Bindings Re-arranging Boards
  • Entering Nodes /Text in PureRef Presenting Images
  • Adding Images to a PureRef Board
  • Optimize Boards
  • Exporting a PureRef Board as PNG
  • Loading Reference Images to Houdini FX

This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience.

If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals

Link to the YouTube-Playlist “Houdini FX Practice Hour”:
https://www.youtube.com/playlist?list=PLp90cx0wSyKbb3jldZ43aRyHv-IrMyjCJ

If you have questions or topics, which should be added, please let us know.

Find more information on pixeltrain.de YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings

VIMEO: https://www.vimeo.com/pixeltrain

LinkedIn: https://www.linkedin.com/in/pixeltrain

Artstation: https://www.artstation.com/pixeltrain

It’s done – today I have finished the complete “Toothbrush” series of my “Houdini FX Practice Hour”.

16 FREE lessons, over 3 hours of training about Houdini FX, Grooming Hair, Substance Painter and Mantra Rendering.

Now I am planing the next project 🙂

YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings

Thanks for subscribing and sharing!

If you want to support me for publishing more free tutorials, you could join my Patreons: https://www.patreon.com/pixeltrain3d

Or you can download the Project files on Gumroad: https://gumroad.com/pixeltrain3d

Link to the YouTube-Playlist “Houdini FX Practice Hour”:
https://www.youtube.com/playlist?list=PLp90cx0wSyKZ2Nxnyp4W-EeaEQBp53k-f

If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals

In this tutorial, we will finish our project by adding Mantra Shaders for the Brushes and the Bristles.

You will learn to add the external textures from Substance Painter and how to get the right look.

Also, we talk about subnets and how to pack the whole brush into a subnet as a preparation for a later HDA workflow.

These topics are covered:

  • Making the Bristles setup moveable
  • Working with Subnets
  • Re-caching Guide Groom data
  • Principled Shader
  • Adding Textures (from Substance Painter)
  • Normal Maps
  • Base Color, Metallic, Roughness Maps
  • Houdini Hair Shader for the Bristles
  • Changing the Hair
  • Generation to SOP Working with the tree view
  • Rendering the final image

This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience.

If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals

If you have questions or topics, which should be added, please let us know.

Find more information on pixeltrain.de YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings

VIMEO: https://www.vimeo.com/pixeltrain

LinkedIn: https://www.linkedin.com/in/pixeltrain

Artstation: https://www.artstation.com/pixeltrain