Learn the Compositing Workflow inside of Blender! Today, I have started a new tutorial series for Blender 2.9 “Blender 2.9 for Production”. This tutorial series „Blender 2.9 for Production“ focuses on Blender 2.9 as a full Production Suite for (Indie) 3D- & VFX Productions. In this tutorials, I will explain how to work with the different Modules of Blender 2.9 and how they are connected to each other. I willRead More

Start your Blender 2.9 Journey now! Blender 2.9 – A full production suite for 3D, VFX and Animation. Next to my beloved Houdini FX, Blender is for me the solutions for Modeling, Animation and PreViz. As you may have seen, I have published the last days 4 free tutorials about the new features of Blender 2.9.You find them on my YouTube channel: https://www.youtube.com/pixeltrain3DVFXTrainings If you now have the feeling, thatRead More

Hello Houdini Beginners, The first module of my free “Houdini FX Practice Hour” project “CoffeeCup” is finished! Over the course of 13 lessons, you will learn the basics of the Houdini Polygon Modeling tools and how to get into a procedural approach with selections, groups and a little bit of HScript. You will learn how to work with UVs and build a workflow between Houdini and Substance Painter. We willRead More

Dear Houdini FX Enthusiasts, What keeps you up in long nights sitting in front of your screen? Right, Coffee 🙂 Today, I have finished the first 4 hours module of my new free “Houdini FX Practice Hour” project “Coffee Cup”. My focus this time was showing you the first steps in approaching procedural Polygon Modeling in Houdini FX. We talk about groups, channel referencing and we write some snippets ofRead More

This time I talked too much and so our “Houdini FX Practice Hour” tutorials are a little bit late. But, I think you will like them. 3 new lessons … This time we finish the lid of our coffee cup – again with procedural Polygon Modeling – and you will learn a little bit more Houdini HScript expressions as helpers. Also you will see how to make your own HoudiniRead More

Ok, Friday is release day and the next “Houdini FX Practice Hour” project has started. We will start this week building a Coffee Cup Scene with some beans flying around. Also, we will dive into “procedural” Polygon Modeling in Houdini FX and, later for the beans, into Retopo and Rigid Bodies. So, for people coming from other 3D applications, you will find a whole bunch of important Houdini FX conceptsRead More

It’s done – today I have finished the complete “Toothbrush” series of my “Houdini FX Practice Hour”. 16 FREE lessons, over 3 hours of training about Houdini FX, Grooming Hair, Substance Painter and Mantra Rendering. Now I am planing the next project 🙂 YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings Thanks for subscribing and sharing! If you want to support me for publishing more free tutorials, you could join my Patreons: https://www.patreon.com/pixeltrain3d Or you canRead More

The next hour of free content is online. This time we dive into Substance Painter and texture our Toothbrush from the “Houdini FX Practice Hour”. Next week we will finish this project by rendering the final scene in Houdini FX with Mantra and Pixar’s RenderMan. And, the next project is coming soon! These tutorials are meant for newbies in Painter but are filled with many tips & trick and workflowRead More

Here we go – the next 4 lessons of our “Houdini FX Practice Hour” (Beginner’s series) are online. Hairy stuff, this time! The toothbrushes get now their bristles with the help of the Houdini FX Grooming system. Thanks for all your support! In this tutorial, you will learn how the Houdini FX Grooming system works and which nodes are involved to build up an easy system. We will take aRead More

Welcome to our new “Houdini FX Practice Hour” project. This time we will model, texture and render a Toothbrush with glass. Also, we will dive into the Houdini FX groom system for generating the bristles with hair. Hope, you like it – if yes, please subscribe 🙂 In this tutorial, we will create a Houdini FX project and talk about the importance of the project structure and the Houdini variablesRead More