[Tutorial] Blender for Production – Production Helpers – Faster Management with the Modifier Tools Add-on

This series „Blender for Production“ focuses on Blender as a full Production Suite for (Indie) 3D- & VFX Productions. I will explain how to work with the different Modules of Blender and how they are connected.

Also, I will give you an introduction to the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions. 

In this tutorial we will talk about the built-in Modifier Tools add-on, which helps you to manage larger modifier stacks on objects more elegant. We also look into some best practice workflows with and without this add-on, when it some to modifiers.

These topics are covered in this tutorial:

00:00 Overview of the tutorial

00:32 Modifiers in Blender Workflow

00:51 Tips for fast opening the modifier stack

01:12 Understanding Modifier Flags

02:23 See Modifier result in Edit Mode

03:00 Applying Modifiers correctly

03:33 Using the Apply Menu

04:19 Activate the Modifier Tools Add-on

04:51 UI of Modifier Tools

05:11 Explanation Toggle Stack and Tips

05:56 Drag activation of multiple Modifiers

06:56 Switching Viewport Visibility of a Modifier stack

07:20 Delete all Modifiers on an object

07:30 Working with multiple Modifier stacks at the same time

09:03 Apply the Modifier stack

09:49 Addition in the Apply Menu

10:14 Outro

As a Senior 3D & VFX Trainer, Helge Maus teaches 3D- & VFX Applications for over 20 years.

His focus lies on Generalist work for VFX and Games. He works with studios, agencies and freelancers from different visualization areas and from the games industry.

Meanwhile he focuses on Blender, Unity, Godot & Fusion for his daily work and training. His strong industry background in teaching Houdini FX, Nuke, and Maya over many years helps him to train artists from the industry within a wide production context.

If you have questions or topics, which should be added, please let me know.

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