Second Dinner game studio invests in W4 Games and will make Godot games - Patreon article by Helge Maus - pixeltrain

Great Godot news – W4 Games and Second Dinner studio announced a strategic partnership.
Some thoughts and info here on my (free) Patreon:

👉 https://www.patreon.com/posts/second-dinner-in-109646377?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

I am so thrilled, that the Godot as a free and open-source Game engine gets more and more visibility in the Games Develpment World.
If you are looking for training or coaching in Godot Game Development please reach out to me: https://www.linkedin.com/in/pixeltrain/

pixeltrain Patreon by Helge Maus. Blender & Godot tutorials.

As many of you probably know, in addition to my normal job as trainer for 3D, VFX and games, I also publish many free video tutorials and articles on industry-relevant topics.

Since I’m lucky enough that some nice folks support me on Patreon, you’ll find everything collected there again in my profile. And, unlike on YouTube, you can enjoy my videos there without any advertising noise and distractions 😉

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👉 http://www.patreon.com/pixeltrain3d

Today I’ve created “Collections” for a better overview. I hope this will bring even more order to the many past posts. There is still a lot to do… 😓

P.S. You can also follow my account on Patreon without a paid membership. Most of my posts are free.

Shortly before GDC 2024, W4 Games and Meta announced a new collaboration in the area of XR under the title “W4 Games and Meta Team Up to Expand Open-Source Godot Ecosystem on Meta Quest“.

As you probably know, I’m not necessarily a big fan of Meta, but I see this type of collaborations in the area of XR as a big boost for development and value for the development of Godot on these platforms.

The strategic cooperation covers the following areas:

  • Improving functionality, performance and usability of OpenXR features within Godot for the benefit of all VR developers
  • Providing an integration of the Meta Quest SDKs via plugin and exposing more Meta Quest features to end-users
  • Developing an optimized release template specifically for Quest users that leverages Meta Quest technology
  • Creating high-quality samples and documentation to help Godot users develop for Meta Quest

The strategic partnership also contemplates the development of educational materials and joint marketing activities in the coming years. Meta and W4 Games are dedicated to contributing as much of this work as possible to the Godot project as part of our shared commitment to the open-source community.

Here is the entire press release on the W4 website:

https://www.w4games.com/blog/w4-games-news-1/w4-games-and-meta-team-up-to-expand-open-source-godot-ecosystem-on-meta-quest-28

I believe, that Godot is on a good track at the moment to get the same momentum as Blender some years ago.

If you want to learn more about Godot or even need training, please let me know info(at)pixeltrain.net. I would love to help.

Godot Game Engine - Showreel 2023
Godot Game Engine Showreel 2023

Today, the new Godot Game Engine showreel 2023 for Games on desktop, mobile and console was released. It shows that this open-source game engine gets more and more traction and gives developers the opportunity to develop great indie games without being tied to commercial providers and their business models.

As stated before, at the moment I’m working in Unity and Godot at the same time, depending on my vision and project. They are both a great fit for me. But I’m eager to see Godot getting even more features to make this shift for me even easier.

Have a great day,

Helge

Godot Game Engine - Cooperation with Google and The Forge

Yesterday a new partnership between Google, The Forge and the Godot Foundation was announced on the Godot Blog. The goal is to optimize and expand Godot’s mobile engine for Vulkan-enabled devices, i.e. Android devices. However, changes and enhancements in this area will also be useful for other mobile devices as the Godot code will be optimized.

From the announcement and the social media posts from Godot Foundation Members you can read that Goole Engineering and the developers at The Forge are optimizing the code base in cooperation with Godot contributors.

I’m very happy about that, because this principle has also worked very well at the development of Blender, for example when you see the collaboration with Apple (Metal Backend), AMD, Intel or NVIDEA.

This commitment makes the open-source product better and more valuable for all users.

So, great news in my opinion 🙂

Helge

More information here:
https://godotengine.org/article/collaboration-with-google-forge-2023/

Link to my (free) Patron article:
https://www.patreon.com/posts/godot-game-with-94709607?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

The first maintenance update to the 4.2 feature branch

Godot 4.2.1 is just released, as the first maintenance update to the 4.2 feature branch.

It fixes a number of platform-specific issues, which should make it easier for everyone to upgrade their Godot 4.1 projects, or start new ones in 4.2. https://godotengine.org/article/maintenance-release-godot-4-2-1/

Have fun!

Godot 4.2 released!

Godot is an open-source general purpose game engine aiming at helping you develop both 2D and 3D games. It’s powerful, fast, light and easy to learn.

The new version Godot 4.2 has been available since yesterday after an active beta phase.

This update is important because the Godot 4.x branch was a very big step towards modernization, performance and feature expansion. Many workflows between Godot 3.x and Godot 4.x were deliberately broken in order to prepare Godot for the future and to further advance it as an alternative to commercial game engines.

With this very large shift, there were of course some problems/bugs to be fixed, but also features to be completed. This path is not yet complete with this update, but game engines never are. That’s why the quick and regular updates of the version 4 branch are so important. The team now has a constant update cycle and quick response to critical bugs.

But be careful, this time too there were some critical and breaking changes between 4.1 and 4.2! Therefore, test existing projects intensively before upgrading them!

I have already done small test projects with Godot 4.2 in the beta phase and I am becoming more and more enthusiastic about Godot.

For me, Godot is now the complete Unity replacement for the things that I like to implement:
Be it 2D micro games, interactive 3D scenes from Blender and perhaps in the future a complete 3D experience of a stylized level. Let’s see.

Here is the official announcement:
https://godotengine.org/article/godot-4-2-arrives-in-style/

Download:
https://godotengine.org/download

If you have any questions or experiences to share, please let me know.

Helge

P.S. If you want to can also follow these articles me on my (free) Patreon:
https://www.patreon.com/posts/godot-4-2-93878014?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

Due to the new status that Godot has now acquired as a free open source 2D & 3D game engine for many newcomers, I would like to give you more news and information about this great project on my Patreon and blog.

As some of you have read here in the past, I discovered Godot some time ago and have spent a lot of time there since then. The Godot project reminds me a lot of Blender a few years ago, so I’m happy that it’s getting so much more attention now.

After starting with it, I found myself opening Unity no more …

Here is the link to the article with an initial overview:

https://www.patreon.com/posts/84258291

I hope that I will have time in the future to make a short introduction for you.

But now the current news,

Helge

Godot 4.1 is celebrating its 3 month anniversary this week, and that means Godot 4.2 is entering the beta testing phase shortly after. This development cycle has been packed with bugfixes and other improvements. As always, we take the safest of these contributions and we compile them into a patch release for the current stable version of the engine.

Such is the case of Godot 4.1.2, which is officially available starting today! Engine contributors provided fixes for almost every area of the engine.

More information:

https://godotengine.org/article/maintenance-release-godot-4-1-2/