Godot is an open-source general purpose game engine aiming at helping you develop both 2D and 3D games. It’s powerful, fast, light and easy to learn.
The new version Godot 4.2 has been available since yesterday after an active beta phase.
This update is important because the Godot 4.x branch was a very big step towards modernization, performance and feature expansion. Many workflows between Godot 3.x and Godot 4.x were deliberately broken in order to prepare Godot for the future and to further advance it as an alternative to commercial game engines.
With this very large shift, there were of course some problems/bugs to be fixed, but also features to be completed. This path is not yet complete with this update, but game engines never are. That’s why the quick and regular updates of the version 4 branch are so important. The team now has a constant update cycle and quick response to critical bugs.
But be careful, this time too there were some critical and breaking changes between 4.1 and 4.2! Therefore, test existing projects intensively before upgrading them!
I have already done small test projects with Godot 4.2 in the beta phase and I am becoming more and more enthusiastic about Godot.
For me, Godot is now the complete Unity replacement for the things that I like to implement:
Be it 2D micro games, interactive 3D scenes from Blender and perhaps in the future a complete 3D experience of a stylized level. Let’s see.
Here is the official announcement:
If you have any questions or experiences to share, please let me know.
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