This time I talked too much and so our “Houdini FX Practice Hour” tutorials are a little bit late. But, I think you will like them. 3 new lessons …

This time we finish the lid of our coffee cup – again with procedural Polygon Modeling – and you will learn a little bit more Houdini HScript expressions as helpers. Also you will see how to make your own Houdini shelf, add a node presets …

Ok, enough, here is the link to my YouTube:

https://www.youtube.com/pixeltrain3DVFXTrainings

See you next week and if you like the content, please LIKE and SUBSCRIBE 😉

In this tutorial, you will learn the conceptional differences when working in a direct or procedural modeling approach.

Also, we discuss, how you branch out in larger trees to add more details and use channel expressions, again.

These topics are covered:

  • Direct Modeling vs Procedural Modeling
  • Discussion, why to use boolean sops as helpers
  • Fast ways to set flags in large node trees
  • Branching out for cup lid
  • PolyExpand2D Node
  • Using Channel References
  • Finishing the top of the lid

Playlist: Learn Houdini VFX with Helge Maus / pixeltrain

This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX.

I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience.

If you are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here:

https://vimeo.com/ondemand/houdinifxfundamentals

Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas. If you have questions or topics, which should be added, please let us know.

If you want to support me for publishing more free tutorials, you could join my Patreons: https://www.patreon.com/pixeltrain3d

Or you can download the Project files on Gumroad: https://gumroad.com/pixeltrain3d

If you have questions or topics, which should be added, please let us know.

Find more information on pixeltrain.de YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings

VIMEO: https://www.vimeo.com/pixeltrain

LinkedIn: https://www.linkedin.com/in/pixeltrain

Artstation: https://www.artstation.com/pixeltrain

Ok, Friday is release day and the next “Houdini FX Practice Hour” project has started. We will start this week building a Coffee Cup Scene with some beans flying around. Also, we will dive into “procedural” Polygon Modeling in Houdini FX and, later for the beans, into Retopo and Rigid Bodies.

So, for people coming from other 3D applications, you will find a whole bunch of important Houdini FX concepts like selection, groups, automatically generated groups and channel expressions with HScript. Everything step-by-step, so that you can build your own scene.

Let’s start this week with fundamentals and build these paper cups – procedurally.

Thanks and have a nice weekend,

Helge

If you want to support me for publishing more free tutorials, you could join my Patreons: https://www.patreon.com/pixeltrain3d

Or you can download the Project files on Gumroad: https://gumroad.com/pixeltrain3d

In this tutorial, we will talk about the ideas of the Coffee Cups & Beans project, collect references with the help of PureRef and setting up our Houdini FX Project. It’s about learning how to start a new project.

These topics are covered:

  • Setting up a new Houdini Project
  • Understanding $JOB & relative paths
  • Importance of References
  • Using PureRef (https://www.pureref.com) to collect references
  • Moving & Resizing the PureRef Canvas
  • Finding the Key Bindings Re-arranging Boards
  • Entering Nodes /Text in PureRef Presenting Images
  • Adding Images to a PureRef Board
  • Optimize Boards
  • Exporting a PureRef Board as PNG
  • Loading Reference Images to Houdini FX

This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience.

If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals

Link to the YouTube-Playlist “Houdini FX Practice Hour”:
https://www.youtube.com/playlist?list=PLp90cx0wSyKbb3jldZ43aRyHv-IrMyjCJ

If you have questions or topics, which should be added, please let us know.

Find more information on pixeltrain.de YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings

VIMEO: https://www.vimeo.com/pixeltrain

LinkedIn: https://www.linkedin.com/in/pixeltrain

Artstation: https://www.artstation.com/pixeltrain

It’s done – today I have finished the complete “Toothbrush” series of my “Houdini FX Practice Hour”.

16 FREE lessons, over 3 hours of training about Houdini FX, Grooming Hair, Substance Painter and Mantra Rendering.

Now I am planing the next project 🙂

YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings

Thanks for subscribing and sharing!

If you want to support me for publishing more free tutorials, you could join my Patreons: https://www.patreon.com/pixeltrain3d

Or you can download the Project files on Gumroad: https://gumroad.com/pixeltrain3d

Link to the YouTube-Playlist “Houdini FX Practice Hour”:
https://www.youtube.com/playlist?list=PLp90cx0wSyKZ2Nxnyp4W-EeaEQBp53k-f

If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals

In this tutorial, we will finish our project by adding Mantra Shaders for the Brushes and the Bristles.

You will learn to add the external textures from Substance Painter and how to get the right look.

Also, we talk about subnets and how to pack the whole brush into a subnet as a preparation for a later HDA workflow.

These topics are covered:

  • Making the Bristles setup moveable
  • Working with Subnets
  • Re-caching Guide Groom data
  • Principled Shader
  • Adding Textures (from Substance Painter)
  • Normal Maps
  • Base Color, Metallic, Roughness Maps
  • Houdini Hair Shader for the Bristles
  • Changing the Hair
  • Generation to SOP Working with the tree view
  • Rendering the final image

This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience.

If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals

If you have questions or topics, which should be added, please let us know.

Find more information on pixeltrain.de YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings

VIMEO: https://www.vimeo.com/pixeltrain

LinkedIn: https://www.linkedin.com/in/pixeltrain

Artstation: https://www.artstation.com/pixeltrain

The next hour of free content is online. This time we dive into Substance Painter and texture our Toothbrush from the “Houdini FX Practice Hour”. Next week we will finish this project by rendering the final scene in Houdini FX with Mantra and Pixar’s RenderMan. And, the next project is coming soon!

These tutorials are meant for newbies in Painter but are filled with many tips & trick and workflow hints.
I hope, you have fun with them.
Helge

If you want to support me for publishing more free tutorials, you could join my Patreons: https://www.patreon.com/pixeltrain3d

Or you can download the PROJECT FILES on Gumroad: https://gumroad.com/pixeltrain3d

If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals

In this tutorial, you will have a brief introduction into the User Interface of Substance Painter and its paradigms. Then we will dive into the Baker and use our High-Poly Mesh from Houdini FX to bake out the needed maps for Painting.

Also, we talk about the feature-set of Painter at the moment and how to fix baking problems.

These topics are covered:

  • Checking the export setting in Houdini FX for low & high poly meshes
  • Creating a new Substance Painter project
  • Understanding the Project Settings
  • Texture Resolution, Normals, UDIMs
  • Navigation in Substance Painter
  • Quick UI overview
  • Painting with Material
  • Why do we need baked maps?
  • Substance Painter Baker
  • Understanding the baking process
  • Baking of Maps
  • Fixing baking problems
  • Inspecting Channels & Maps

This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX.

I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge.

Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience.

List of Tutorials:

Toothbrush – 10 Baking Maps in Substance Painter
https://youtu.be/Wy9yJs6Wghg

Toothbrush – 11 Overview Substance Painter User Interface
https://youtu.be/3f4KGNfto8w

Toothbrush – 12 Adding & Projecting the wooden base
https://youtu.be/Wnl1ge8RtCc

Toothbrush – 13 Building a Painting Layer Stack
https://youtu.be/jaeRdR4riAM

Toothbrush – 14 Projecting Text & Exporting Textures
https://youtu.be/8LyKz6USbZ4

Link to the YouTube-Playlist “Houdini FX Practice Hour”:
https://www.youtube.com/playlist?list=PLp90cx0wSyKZ2Nxnyp4W-EeaEQBp53k-f

If you have questions or topics, which should be added, please let us know.

Find more information on pixeltrain.de YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings

VIMEO: https://www.vimeo.com/pixeltrain

LinkedIn: https://www.linkedin.com/in/pixeltrain

Artstation: https://www.artstation.com/pixeltrain

Here we go – the next 4 lessons of our “Houdini FX Practice Hour” (Beginner’s series) are online. Hairy stuff, this time!

The toothbrushes get now their bristles with the help of the Houdini FX Grooming system. Thanks for all your support!

In this tutorial, you will learn how the Houdini FX Grooming system works and which nodes are involved to build up an easy system.

We will take a look into generating Guides and how to generate Hair from them.

Also you will learn how to use Attribute Paint to drive the placement and length of your Hair.

These topics are covered:

  • Pros and cons on shelf tools
  • Adding a Fur System
  • Guide Groom Node
  • Explanation Parameters in the Guide Groom Node
  • Working with Overrides
  • Skin Attributes
  • Painting Guide / Hair Length (lengthscale) with Attribute Paint
  • Hair Generate Node
  • Explanation Hair Generate Node Parameters
  • The connection between Guides and Hair
  • Mantra Hair Generation
  • Generating Splines for third party Renderers

This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX.

I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge.

Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience.

Link to the YouTube-Playlist “Houdini FX Practice Hour”: https://www.youtube.com/playlist?list=PLp90cx0wSyKZ2Nxnyp4W-EeaEQBp53k-f

If you have questions or topics, which should be added, please let us know.

If you want to support Helge Maus for publishing more free tutorials you could join his Patreons: https://www.patreon.com/pixeltrain3d

Or you can download the Project files on Gumroad: https://gumroad.com/pixeltrain3d

Find more information on pixeltrain.de YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings

VIMEO: https://www.vimeo.com/pixeltrain

LinkedIn: https://www.linkedin.com/in/pixeltrain

Artstation: https://www.artstation.com/pixeltrain

Welcome to our new “Houdini FX Practice Hour” project.

This time we will model, texture and render a Toothbrush with glass.

Also, we will dive into the Houdini FX groom system for generating the bristles with hair.

Hope, you like it – if yes, please subscribe 🙂

In this tutorial, we will create a Houdini FX project and talk about the importance of the project structure and the Houdini variables $JOB and $HOME and to make sure, that your paths will not break when transferring the project to another machine or a render farm.

These topics are covered:

  • Generation a new Houdini FX project
  • Getting out of a stuck dialog box
  • The importance of $JOB and $HOME
  • Aliases and Variables dialog
  • Making sure your paths are always correct
  • Switching and activating a project
  • Adding reference images to the structure

This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX.

I will explain you step by step the workflows and tools, so you can follow along and then experiment for deepen your knowledge. Learning means „getting your hands dirty“.

This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience.

If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals

If you have questions or topics, which should be added, please let us know.

If you want to support Helge Maus for publishing more free tutorials you could join his Patreons: https://www.patreon.com/pixeltrain3d

Or you can download the Project files on Gumroad: https://gumroad.com/pixeltrain3d

Find more information on pixeltrain.de YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings

VIMEO: https://www.vimeo.com/pixeltrain

LinkedIn: https://www.linkedin.com/in/pixeltrain

Artstation: https://www.artstation.com/pixeltrain

The final lessons for the Houdini FX Modeling & Texturing Workshop “Banana” are online now.

This time we are working with UVs, Texturpainting in 3D Coat and then render the final product. Hope, you liked the first project in my new “Houdini Practice Hour” series.

In this tutorial, we will unwrap the UVs of the banana, use uv layout and then export the object as FBX and obj.

These topics are covered:

  • UV Flatten Node
  • Cutting Seams
  • Sewing seams
  • Working with UV constraints
  • Pins for UVs
  • Straighten Edges in UVs
  • Rectify Groups of Quads in UVs
  • UV Transform
  • Export with FBX ROP and File Cache

This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment for deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience.

If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals

Playlist des gesamten Banana Projects:

https://www.youtube.com/playlist?list=PLp90cx0wSyKbu7V7P_S53W1XzSfYkQwNQ

Today I’ve released the first part of my new “Houdini FX Practice Hour” series on YouTube.

5 Lessons for Beginners, showing Direct Modeling in Houdini FX.

Hope, you like it: https://youtube.com/pixeltrain3DVFXTrainings

Next part will come next week, then we will dive into UVs, Texture Painting, Shading and Rendering.

In this tutorial, we will set up our Houdini FX scene for modeling.

These topics are covered:

  • Setting up a reference image in COPs
  • Setting up reference images in the viewport
  • Working with different display options to help the modeling process
  • Changing object shading and ghosting
  • Learning keyboard shortcuts for working with panels more effective

This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX.

I will explain you step by step the workflows and tools, so you can follow along and then experiment for deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience.

If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals

If you have questions or topics, which should be added, please let us know.

If you want to support Helge Maus for publishing more free tutorials you could join his Patreons: https://www.patreon.com/pixeltrain3d

Or you can download the Project files on Gumroad: https://gumroad.com/pixeltrain3d

Find more information on pixeltrain.de YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings

VIMEO: vimeo.com/pixeltrain

LinkedIn: linkedin.com/in/pixeltrain

Artstation: https://www.artstation.com/pixeltrain

***

It’s finally done! Helge and his team worked for more than a year on this epic publication and are happy and proud to be finally able to tell you all about it. So here are the details about the contents of this video-tutorial:

This publication “pixeltrain – Houdini FX Fundamentals >> Fast Forward“ by experienced trainer Helge Maus is a complete Introduction to Houdini FX.

In 117 lessons with a duration of 18,5 hours, your instructor Helge Maus provides you with a step by step approach to understanding Houdini FX and its workflow as a fully featured 3d application.

This training is designed to get you up and running quickly, enabling you with the skills needed to work effectively in this incredibly powerful 3d and vfx package. Additionally, it lays the foundation of essential concepts and paradigms to understand more advanced topics for other modules of Houdini FX down the road.
In this course, Helge Maus starts from the ground up providing you with a solid and practice-oriented foundation in Houdini FX.

First, he takes you through the user interface, followed by an exploration of the different levels and contexts of a Houdini project. You will conclude by learning how to manage these concepts through the production cycle within Houdini FX.
You will write your first expressions in Hscript. Therein, you will learn the concepts of dependencies between objects, explore using groups and packed geometries and finish by building your first asset.
Once you have those primary skills under your belt, Helge gives you a brief introduction into working with VOPs (vex visual scripting), Digital Assets, Volumes and VDBs.
After that, you will start learning the basics of modeling inside of Houdini FX. You will begin with the basics of NURBS Curves and generating surfaces, followed by the powerful and flexible polygon modeling tools.
Important topics like Deformations and UVs are explained in-depth and demonstrated.
After you have learned to build your assets, you will assemble your scene, set cameras with physical attributes, and finish with lighting and shading.

Helge wraps up with a practice-oriented introduction of rendering techniques using the Houdini Mantra renderer.
After finishing this training you will have the skills needed to understand the more advanced workflows and modules of Houdini FX.

Topics included:

01 Welcome to Houdini FX [01h 52m]
02 Basic Concepts in Houdini FX [02h 57m]
03 VOPs & Digital Assets [01h 44m]
04 Volumes & VDBs in Houdini FX [01h 04m]
05 Working with Curves [00h 57m]
06 Generating Surfaces [01h 16m]
07 Polygon Modeling [01h 45m]
08 Retopo, PolyBuild & Boolean [01h 04m]
09 Deformations [00h 44m]
10 UVs in Houdini FX [01h 22m]
11 Lighting & Cameras [01h 21m]
12 Shading [01h 54m]
13 Rendering [00h 43m]

You can find the entire table of contents here >> pixeltrain.de/images/stories/Houdini_FX_Fundamentals_Content.pdf

These tutorials were created using mostly Houdini 17.5. However, we made sure that everything will work in Houdini 18+. Also, you will receive subsequent information about any version-based technical changes as needed.

After purchasing these tutorials, please contact us by email (info(at)pixeltrain.de), so that we can send you a dropbox link to the training material.
If you have any problems or questions don’t hesitate to write to us.

***

If you want to support Helge Maus for publishing more free tutorials you can join his Patreons:
patreon.com/pixeltrain3d

***

Find more information on pixeltrain.de/en
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: artstation.com/pixeltrain

***

We hope, you like this tutorial. We hope, you find it helpful in learning and understanding Houdini FX. It was a pleasure creating this little masterpiece 😉 and Helge and his team will go on producing more tutorials with even more experienced topics. So stay tuned! We appreciate it and wish you all the best and fun in learning Houdini FX!

Helge and his team

Here are two examples taken from the publication:

***

21. – 25. Oktober 2019, Turin

Helge’s MASTERCLASSES auf der VIEW Conference 2019:

>> Sonntag, 20. Oktober 2019, 15.00 – 18.30, Sala Mezzanino: 

 Blender 2.8 – The Free Production Studio for Indies

In dieser Masterclass gibt Euch Industry Master-Trainer Helge Maus einen schnellen Überblick ĂŒber Blender 2.8, die OpenSource Production Suite fĂŒr 3D, VFX & Animation. Blender 2.8 ist kostenlos zu verwenden, aber fĂŒr ernsthafte Produktionen unglaublich leistungsfĂ€hig und vollwertig. Das Feature-Set ist sehr umfangreich und hilft KĂŒnstlern, ihre Visionen zum Leben zu erwecken, ohne mit Abonnements, GebĂŒhren und EinschrĂ€nkungen zu kĂ€mpfen.

Folgende Funktionen und Bereich werden wir uns in dieser Masterclass genau ansehen:

– Modeling Workflow
– Lighting, Shading & Rendering mit Realtime Engine Eevee und Cycles
– Compositing in Blender 2.8
– Concepting mit Sculpting und 2D-Animationen (Grease Pencil)
– Animation-Workflow & Rigging
– VFX mit MotionTracking
– Physics (Fire, Smoke, Particles)
– NĂŒtzliche Add-ons

>> Montag, 21. Oktober 2019, 16.00 – 19.00, Tecca 3: 


  Houdini FX MotionGraphics Masterclass

Helge Maus zeigt in dieser Masterclass, wie Ihr mit den MotionGraphics- und Design-Funktionen von Houdini FX atemberaubende Standbilder und Animationen erstellen. Er zeigt, wie das leistungsstarke Partikelsystem zum Erzeugen von Spuren, Weichkörpern, StrĂ€ngen und Stoffen (Vellum) fĂŒr MotionDesign verwendet wird. Helge Maus wird sich die kostenlosen MOPs – Motion Graphic Nodes For Designers – vornehmen und Ihnen erklĂ€ren, wie diese in Houdini FX eingesetzt werden.

SideFX, der Hersteller von Houdini FX, bietet Indies die großartige Houdini Indie-Version an. Es stellt ein vollwertiges Houdini FX dar mit sehr wenigen EinschrĂ€nkungen. Die Houdini Indie-Version kostet nur 269 USD pro Jahr oder 399 USD fĂŒr 2 Jahre.


Weitere Infos gibt’s hier:
www.sidefx.com/products/houdini/houdini-indie/

>> Dienstag, 22. Oktober 2019, 15.00 – 18.30, Sala Mezzanino: 


  Houdini FX for Indies Masterclass

Helge Maus (pixeltrain) zeigt Euch, wie Ihr mit Houdini FX als Generalist / “One Man Band Studio” arbeiten. Neben der Verwendung von Houdini FX als vollwertige 3D-Anwendung zum Modellieren, Schattieren und Beleuchten, Animieren und Rendern bringt er Euch die ersten Schritte zur Verwendung der erstaunlichen VFX-Tools wie Partikel, Pyro FX und FlĂŒssigkeiten bei.

SideFX, der Hersteller von Houdini FX, bietet Indies die großartige Houdini Indie-Version an. Es stellt ein vollwertiges Houdini FX dar mit sehr wenigen EinschrĂ€nkungen. Die Houdini Indie-Version kostet nur 269 USD pro Jahr oder 399 USD fĂŒr 2 Jahre.


Weitere Infos gibt’s hier:
www.sidefx.com/products/houdini/houdini-indie/



Bitte bringt Euren eigenen Laptop mit. Falls Ihr Houdini FX oder Houdini Indie noch nicht haben, könnt Ihr auch die kostenfreie Houdinin Apprentice Version nutzen, die Ihr auf der Webseite von sideFX findet. 

Unter folgendem Link gibt’s noch unendlich viel mehr Information zur diesjĂ€hrigen VIEW Conference https://www.viewconference.it/pages/program/. 
Geniale KĂŒnstler und ein wieder ĂŒberaus bereicherndes Programm erwarten Sie in Turin im Herbst! 
Be there! Ci vediamo!

WOW, dieses Event hat’s in sich. Im Herbst 2018 durfte Helge dort einen Workshop halten. pixeltrain verbrachte dort zwei Tage und die waren viel, viel zu kurz. Dieses Event hat uns direkt ins Herz getroffen. Maria Elena Gutierrez, die Mama der View – wie sie sich selbst nennt – hat uns mit ihrer herzlichen Begeisterung fĂŒr KreativitĂ€t und die Menschen, die KreativitĂ€t leben, mitgerissen und mit dem VIEW Fieber angesteckt. 

Wir kamen auf der VIEW an und ein Teil unserer Herzen ist wohl dort geblieben – so pathetisch es sich anhört, aber dieses Event hinterlĂ€sst Spuren.

Deshalb freuen wir uns umso mehr, auch in diesem Jahr wieder dabei sein zu können. Dieses Mal aber fix fĂŒr die gesamte Event-Zeit! 

Warum sind Helge Maus und pixeltrain so von der VIEW begeistert?

Maria Elena Gutierrez schafft es die CrĂšme de la CrĂšme nach Turin einzuladen:

2018 konnte man Hans Zimmer dort sprechen hören. Mireille Soria, die PrĂ€sidentin von Paramount erzĂ€hlte ihre Geschichte, wie sie zu den Geschichten kam und was sie bis heute so am filmischen GeschichtenerzĂ€hlen liebt.

Rob Bredow, Head of ILM, gab Einblicke in das Entstehen von “SOLO: A Star Wars Story”. Wir durften Emanuela Cozzi, Storyboard Artist bei LAIKA, zuhören, wie sie ĂŒber ihren Zugang zum Storyboarding sprach. Sie erzĂ€hlte aus ihrem Leben als Storyboard-Artist und es war ebenso faszinierend, wie all die anderen wertvollen VortrĂ€ge von so vielen genialen Artists, nicht zu vergessen Michael Ford, der VFX Supervisor von Hotel Transsilvanien 3 ist.

Man muss die VIEW erleben und man weiß, dass dieser Event pure Inspiration und Begeisterung hinterlĂ€sst.

Deshalb >> Ci vediamo a Torino! … wir können’s kaum erwarten! Danke Maria Elena fĂŒr Deine Energie und dieses Event!

www.viewconference.it