Category: Free Video Tutorials
Freie Video-Tutorials und Auszüge aus meinen Publikationen.
Freie Video-Tutorials und Auszüge aus meinen Publikationen.
Great release, the next big step for the Affinity tools. We use Affinity Designer, Affinity Photo and Affinity Publisher for our work at pixeltrain. And we love these tools.
So, if you are not willing to pay 50 Euro per month and you want to own your software and have a clean, modern and intuitive approach to designing and photo manipulation, take a look!
They offer a 50% discount on their extremely competitive price. We use Affinity since 1.5 years and killed the Adobe Subscription one year ago. No look back 😎
https://affinity.serif.com/en-gb/1-9/
So, have fun!
Karin likes to recommend these YouTube-Tutorials, if you want to get started learning Affinity Photo, Affinity Designer and Affinity Publisher!
https://www.youtube.com/Affinitybyserif
Affinity has its own YouTube-Channel and I like to watch the Creative Sessions to learn.
Really great are also their Tutorials “Studio visits with Affinity Pros”. Here, you get an inside look at creative processes and workflows from numerous artist. Fun to watch and very inspiring!
Ezra and Ally make great Tutorials, if you want to learn Affinity Photo.
They have a Tutorial Series for everyone who wants to get started in Affinity Photo and they have so many different tutorials, where they show how you make awesome compositings, how you pimp your photos for instagram and of course a lot of tips and tricks.
https://www.youtube.com/affinityrevolution
Find more information on www.pixeltrain.net
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
Patreon: https://www.patreon.com/pixeltrain3d
LinkedIn: linkedin.com/in/pixeltrain
Artstation: https://www.artstation.com/pixeltrain
Instagram: https://www.instagram.com/pixeltrain3d/
Twitter: https://twitter.com/pixeltrain
Today I have finished the first module of our „Nuke Practice Hour“ with the last tutorial about Linear Color, 32Bit Floats and EXRs in Foundry Nuke 12.2. The title of this Module is “Let’s start in NUKE 12.2“ and I have covered the most important concepts you have to learn when starting with node-based Compositing in NUKE.
Thanks a lot for all the positive feedback.
The next module will follow soon 🙂
Here is my YouTube for all my tutorials about Houdini, Blender, Nuke & more:
https://www.youtube.com/pixeltrain3DVFXTrainings
BTW, if you want to support my work with these free tutorials, please subscribe to my YouTube channel, give me a ThumbsUp for the content you like. Also, I have a Patreon page, starting with $1 per month. That’s a nice way to say “Thank You”: https://www.patreon.com/pixeltrain3d
If you want to support Helge Maus for publishing more free tutorials, you can join his Patreons:
https://www.patreon.com/pixeltrain3d
Or if you want to buy me a coffee or pizza, here’s my Tip Jar:
https://www.paypal.com/donate/?hosted_button_id=72PHXB852BW5A
Thanks for your support!
Find more information on www.pixeltrain.de
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: https://www.artstation.com/pixeltrain
Instagram: https://www.instagram.com/pixeltrain3d/
Facebook: https://www.facebook.com/helge.maus
Twitter: https://twitter.com/pixeltrain
The first module of my „Blender 2.9 for Production“ series is done. In this first module we’ve talked about the build-in node-based Compositor of Blender 2.9 and how to work with it in an effective integrated workflow. You have learned how you set up Render-Layers and -Passes and how to work also with external OpenEXRs from other 3D-Applications and Renderers. My conclusion is, that this Compositor is a really powerful addition to every workflow and I am hoping for more improvements in the future.
I hope, you enjoyed this series and learned a lot. But for now I will dive into the new Houdini 18.5 stuff.
Let’s say it like that „I will be back“ 😉 Blender 2.91 is around the corner and I will continue this „Blender 2.9 for Production“ series with the 2D- & 3D-Tracking system.
If you have questions or topics, which should be added, please let us know.
If you want to support Helge Maus for publishing more free tutorials, you can join his Patreons:
https://www.patreon.com/pixeltrain3d
Or if you want to buy me a coffee or pizza, here’s my Tip Jar:
https://www.paypal.com/donate/?hosted_button_id=72PHXB852BW5A
Thanks for your support!
Find more information on www.pixeltrain.net
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: https://www.artstation.com/pixeltrain
Instagram: https://www.instagram.com/pixeltrain3d/
Facebook: https://www.facebook.com/helge.maus
Twitter: https://twitter.com/pixeltrain
Today, I have started a new tutorial series for Blender 2.9 “Blender 2.9 for Production”.
This tutorial series „Blender 2.9 for Production“ focuses on Blender 2.9 as a full Production Suite for (Indie) 3D- & VFX Productions. In this tutorials, I will explain how to work with the different Modules of Blender 2.9 and how they are connected to each other. I will give you an introduction of the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions.
The first tutorial is online now on my YouTube – enjoy!
If you have questions or topics, which should be added, please let us know.
If you want to support Helge Maus for publishing more free tutorials you could join his Patreons: https://www.patreon.com/pixeltrain3d
Find more information on pixeltrain.de YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: https://www.artstation.com/pixeltrain
Instagram: https://www.instagram.com/pixeltrain3d/
Facebook: https://www.facebook.com/helge.maus
Twitter: https://twitter.com/pixeltrain
Hello Houdini Beginners,
The first module of my free “Houdini FX Practice Hour” project “CoffeeCup” is finished!
Over the course of 13 lessons, you will learn the basics of the Houdini Polygon Modeling tools and how to get into a procedural approach with selections, groups and a little bit of HScript.
You will learn how to work with UVs and build a workflow between Houdini and Substance Painter.
We will render our scenes in Mantra.
In two bonus lessons, we dive deeper into the Classic Material Workflow between Houdini and Substance Painter 2020 and the new UDIM based workflow.
I hope, some of you find this useful.
Here is the full playlist:
https://www.youtube.com/playlist?list=PLp90cx0wSyKadoPBBcMQCSwtTAMBtXPIM
These lessons are meant as an addition to the other two Houdini Practice Hour projects (Banana and Toothbrush), so if you want to follow the complete learning path, you should begin with these.
Have fun!
Helge
If you want to support me for publishing more free tutorials, you could join my Patreons: https://www.patreon.com/pixeltrain3d
Or you can download the Project files on Gumroad: https://gumroad.com/pixeltrain3d
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience.
If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals
Link to the YouTube-Playlist “Houdini FX Practice Hour”:
https://www.youtube.com/playlist?list=PLp90cx0wSyKZ2Nxnyp4W-EeaEQBp53k-f
If you have questions or topics, which should be added, please let us know.
Find more information on pixeltrain.de YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
VIMEO: https://www.vimeo.com/pixeltrain
LinkedIn: https://www.linkedin.com/in/pixeltrain
Artstation: https://www.artstation.com/pixeltrain
Dear Houdini FX Enthusiasts,
What keeps you up in long nights sitting in front of your screen?
Right, Coffee 🙂 Today, I have finished the first 4 hours module of my new free “Houdini FX Practice Hour” project “Coffee Cup”.
My focus this time was showing you the first steps in approaching procedural Polygon Modeling in Houdini FX. We talk about groups, channel referencing and we write some snippets of HScript. We also talk about different UV Tools inside of Houdini and look into the exchange workflow of the Model with external Painting Applications like Substance Painter, 3D-Coat and Mari. Yes, I also show how to layout UVs in a UDIM workflow. At the end of this first module, we build a Mantra Rendering scene and use the painted textures. I will release some bonus lessons about the Painting process in Substance Painter and 3D Coat, using UDIMs next week, so please have some patience.
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
These lessons are beginners level and are building on the other two finished Houdini Practice Hour Projects “Banana” and “Toothbrush”.
I hope, you find them useful and have some fun.
Kind regards,
Helge
In this tutorial, you will learn how to unwrap the coffee cup and the lid with different UV nodes inside of Houdini FX.
We will take a look in the powerful UV Flatten node, but also UV Project and UV Unwrap.
Then we talk about layouting your UVs and I show you how to work with UDIMs.
These topics are covered:
If you want to support me for publishing more free tutorials, you could join my Patreons: https://www.patreon.com/pixeltrain3d
Or you can download the Project files on Gumroad: https://gumroad.com/pixeltrain3d
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX.
I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge.
Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience.
If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals
Link to the YouTube-Playlist “Houdini FX Practice Hour”:
https://www.youtube.com/playlist?list=PLp90cx0wSyKZ2Nxnyp4W-EeaEQBp53k-f
If you have questions or topics, which should be added, please let us know.
Find more information on pixeltrain.de YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
VIMEO: https://www.vimeo.com/pixeltrain
LinkedIn: https://www.linkedin.com/in/pixeltrain
Artstation: https://www.artstation.com/pixeltrain
This time I talked too much and so our “Houdini FX Practice Hour” tutorials are a little bit late. But, I think you will like them. 3 new lessons …
This time we finish the lid of our coffee cup – again with procedural Polygon Modeling – and you will learn a little bit more Houdini HScript expressions as helpers. Also you will see how to make your own Houdini shelf, add a node presets …
Ok, enough, here is the link to my YouTube:
https://www.youtube.com/pixeltrain3DVFXTrainings
See you next week and if you like the content, please LIKE and SUBSCRIBE 😉
In this tutorial, you will learn the conceptional differences when working in a direct or procedural modeling approach.
Also, we discuss, how you branch out in larger trees to add more details and use channel expressions, again.
These topics are covered:
Playlist: Learn Houdini VFX with Helge Maus / pixeltrain
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX.
I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience.
If you are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here:
https://vimeo.com/ondemand/houdinifxfundamentals
Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas. If you have questions or topics, which should be added, please let us know.
If you want to support me for publishing more free tutorials, you could join my Patreons: https://www.patreon.com/pixeltrain3d
Or you can download the Project files on Gumroad: https://gumroad.com/pixeltrain3d
If you have questions or topics, which should be added, please let us know.
Find more information on pixeltrain.de YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
VIMEO: https://www.vimeo.com/pixeltrain
LinkedIn: https://www.linkedin.com/in/pixeltrain
Artstation: https://www.artstation.com/pixeltrain
Ok, Friday is release day and the next “Houdini FX Practice Hour” project has started. We will start this week building a Coffee Cup Scene with some beans flying around. Also, we will dive into “procedural” Polygon Modeling in Houdini FX and, later for the beans, into Retopo and Rigid Bodies.
So, for people coming from other 3D applications, you will find a whole bunch of important Houdini FX concepts like selection, groups, automatically generated groups and channel expressions with HScript. Everything step-by-step, so that you can build your own scene.
Let’s start this week with fundamentals and build these paper cups – procedurally.
Thanks and have a nice weekend,
Helge
If you want to support me for publishing more free tutorials, you could join my Patreons: https://www.patreon.com/pixeltrain3d
Or you can download the Project files on Gumroad: https://gumroad.com/pixeltrain3d
In this tutorial, we will talk about the ideas of the Coffee Cups & Beans project, collect references with the help of PureRef and setting up our Houdini FX Project. It’s about learning how to start a new project.
These topics are covered:
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience.
If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals
Link to the YouTube-Playlist “Houdini FX Practice Hour”:
https://www.youtube.com/playlist?list=PLp90cx0wSyKbb3jldZ43aRyHv-IrMyjCJ
If you have questions or topics, which should be added, please let us know.
Find more information on pixeltrain.de YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
VIMEO: https://www.vimeo.com/pixeltrain
LinkedIn: https://www.linkedin.com/in/pixeltrain
Artstation: https://www.artstation.com/pixeltrain
It’s done – today I have finished the complete “Toothbrush” series of my “Houdini FX Practice Hour”.
16 FREE lessons, over 3 hours of training about Houdini FX, Grooming Hair, Substance Painter and Mantra Rendering.
Now I am planing the next project 🙂
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
Thanks for subscribing and sharing!
If you want to support me for publishing more free tutorials, you could join my Patreons: https://www.patreon.com/pixeltrain3d
Or you can download the Project files on Gumroad: https://gumroad.com/pixeltrain3d
Link to the YouTube-Playlist “Houdini FX Practice Hour”:
https://www.youtube.com/playlist?list=PLp90cx0wSyKZ2Nxnyp4W-EeaEQBp53k-f
If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals
In this tutorial, we will finish our project by adding Mantra Shaders for the Brushes and the Bristles.
You will learn to add the external textures from Substance Painter and how to get the right look.
Also, we talk about subnets and how to pack the whole brush into a subnet as a preparation for a later HDA workflow.
These topics are covered:
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience.
If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals
If you have questions or topics, which should be added, please let us know.
Find more information on pixeltrain.de YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
VIMEO: https://www.vimeo.com/pixeltrain
LinkedIn: https://www.linkedin.com/in/pixeltrain
Artstation: https://www.artstation.com/pixeltrain
The next hour of free content is online. This time we dive into Substance Painter and texture our Toothbrush from the “Houdini FX Practice Hour”. Next week we will finish this project by rendering the final scene in Houdini FX with Mantra and Pixar’s RenderMan. And, the next project is coming soon!
These tutorials are meant for newbies in Painter but are filled with many tips & trick and workflow hints.
I hope, you have fun with them.
Helge
If you want to support me for publishing more free tutorials, you could join my Patreons: https://www.patreon.com/pixeltrain3d
Or you can download the PROJECT FILES on Gumroad: https://gumroad.com/pixeltrain3d
If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals
In this tutorial, you will have a brief introduction into the User Interface of Substance Painter and its paradigms. Then we will dive into the Baker and use our High-Poly Mesh from Houdini FX to bake out the needed maps for Painting.
Also, we talk about the feature-set of Painter at the moment and how to fix baking problems.
These topics are covered:
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX.
I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge.
Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience.
List of Tutorials:
Toothbrush – 10 Baking Maps in Substance Painter
https://youtu.be/Wy9yJs6Wghg
Toothbrush – 11 Overview Substance Painter User Interface
https://youtu.be/3f4KGNfto8w
Toothbrush – 12 Adding & Projecting the wooden base
https://youtu.be/Wnl1ge8RtCc
Toothbrush – 13 Building a Painting Layer Stack
https://youtu.be/jaeRdR4riAM
Toothbrush – 14 Projecting Text & Exporting Textures
https://youtu.be/8LyKz6USbZ4
Link to the YouTube-Playlist “Houdini FX Practice Hour”:
https://www.youtube.com/playlist?list=PLp90cx0wSyKZ2Nxnyp4W-EeaEQBp53k-f
If you have questions or topics, which should be added, please let us know.
Find more information on pixeltrain.de YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
VIMEO: https://www.vimeo.com/pixeltrain
LinkedIn: https://www.linkedin.com/in/pixeltrain
Artstation: https://www.artstation.com/pixeltrain