Helge Maus editing the Blender Fundamentals Training

Just finished capturing the next 2-hours free addition to my “Blender Fundamentals” publication.
This time we tackle “UV mapping and packing inside of Blender 3.6“.


With this coming Plus+ chapter the “Blender Fundamentals” publication will grow now to 25 hours of dense content.

As said, this and more updated content will come to the Publication in the future, so you can start learning today and get all the updates for free after the are released!

Content:

01 First Steps in the Blender User Interface (2h 33m)
02 Working with Primitives & Transformations (2h 58m)
03 Working Modes & Selections (1h 6m)
04 Polygon Modeling (4h 30m)
05 Subdivision Surface (1h 8m)
06 Plus+ Sculpting (2h 34m)
07 Curves & Text (1h 19m)
08 Modifiers (1h 16m)
09 Materials, Shader & Textures (2h 45m)
10 Plus+ Working with UVs*
11 Lighting, Cameras & Rendering (2h 32m)

*Additional PLUS+ content coming very soon!

👉 YouTube Trailer

👉 Blender Market
https://blendermarket.com/products/pixeltrain-blender-fundamentals-fast-forward

👉 VIMEO Video-on-Demand
https://vimeo.com/ondemand/blenderfundamentals

👉 GUMROAD
https://pixeltrain3d.gumroad.com/l/BlenderFundamentals

And, this chapter will come to my Patreons in the Patreons-only section:
https://www.patreon.com/pixeltrain3d

Now editing starts, with 30° outside it’s not easy to stay cool …

Have a great day, have fun!

Blender for Production - Production Helpers - Faster Management with the Modifier Tools Add-on

This series „Blender for Production“ focuses on Blender as a full Production Suite for (Indie) 3D- & VFX Productions. I will explain how to work with the different Modules of Blender and how they are connected.

Also, I will give you an introduction to the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions. 

In this tutorial we will talk about the built-in Modifier Tools add-on, which helps you to manage larger modifier stacks on objects more elegant. We also look into some best practice workflows with and without this add-on, when it some to modifiers.

These topics are covered in this tutorial:

00:00 Overview of the tutorial

00:32 Modifiers in Blender Workflow

00:51 Tips for fast opening the modifier stack

01:12 Understanding Modifier Flags

02:23 See Modifier result in Edit Mode

03:00 Applying Modifiers correctly

03:33 Using the Apply Menu

04:19 Activate the Modifier Tools Add-on

04:51 UI of Modifier Tools

05:11 Explanation Toggle Stack and Tips

05:56 Drag activation of multiple Modifiers

06:56 Switching Viewport Visibility of a Modifier stack

07:20 Delete all Modifiers on an object

07:30 Working with multiple Modifier stacks at the same time

09:03 Apply the Modifier stack

09:49 Addition in the Apply Menu

10:14 Outro

As a Senior 3D & VFX Trainer, Helge Maus teaches 3D- & VFX Applications for over 20 years.

His focus lies on Generalist work for VFX and Games. He works with studios, agencies and freelancers from different visualization areas and from the games industry.

Meanwhile he focuses on Blender, Unity, Godot & Fusion for his daily work and training. His strong industry background in teaching Houdini FX, Nuke, and Maya over many years helps him to train artists from the industry within a wide production context.

If you have questions or topics, which should be added, please let me know.

If you want to support me for publishing more free tutorials you could join my Patreons:

https://www.patreon.com/pixeltrain3d

or give me a fast Coffee time Tip on
PayPal: https://paypal.me/pixeltrain

Find more information on www.pixeltrain.net

YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings

Mastodon: https://mastodon.art/web/@pixeltrain3d

Instagram: https://www.instagram.com/pixeltrain3d/

LinkedIn: https://www.linkedin.com/in/pixeltrain/

Blender 3.6 LTS Splashscreen

This is the last release for the Blender 3.x series and therefore it’s an LTS (long term support) version, ready for longer productions.


What’s new?

  • Simulation-Nodes in Geometry Nodes
  • Loading large geometries into Cycles is much, much faster
  • Cycles Hardware Raytracing
  • Better UV Editing with new Packing UV islands
  • Asset Library (17 human base meshes)
  • Animation Improvements
  • VDM Brush Baker Add-on


and so much more

See the full release notes:
👉  https://www.blender.org/download/releases/3-6/

Check out this Blender 3.6 Demoreel:
👉 https://youtu.be/BnY2JdBrvaI

One thing I really love about working with FOSS (Free and Open-Source Software) is that there are so many different ways to help and collaborate with each other. Anyone can use the software immediately, no matter what their budget or where they are in their creative career.

However, I am just as happy to give something back to the projects so that others can benefit as well and not just a small number of investors or senior management.

This “giving back” can have many different faces: 
Actively developing, writing documentation, teaching :-), doing PR and also giving something financially (in the personal possibilities). Even small amounts give the projects more planning security.

Godot as a free game engine is one of those projects that I’ve grown fond of. Glad to be here on this list now too.

👉 https://godotengine.org

Perhaps you will also find such a project that inspires you?

Helge

#3d #godot #gamedev #gamedevelopment #games #godotengine #gamedesigner #indiedev #gamedevelopers #pixeltrain#helgemaus

Blender Grundlagen Training mit Helge Maus

Du möchtest Blender 3D fundiert und effizient lernen und in den Bereich 3D-Visualisierung einsteigen? 
Mein nächster deutschsprachiger „Blender 3.6 – Grundlagen“ Kurs findet am 06.+07. Juli in Zusammenarbeit mit der Visualisierungs-Akademie statt. Als live online Training.

Dieser Kurs ist für Beginner konzeptioniert, genauso wie für Artists die bereits aus anderen 3D Programmen Vorwissen haben und nun Blender intensiv kennenlernen wollen. Da der Kurs online durchgeführt wird, arbeitest Du zwei Tage live mit mir in einer kleinen Lern-Gruppe, egal wo du wohnst.

Hier ist der Link zur Anmeldung. 

https://visualisierungs-akademie.ch/de/kurse

Bei Fragen stehe ich gerne zur Verfügung.

Helge Maus

English

If you are looking for a Blender Fundamentals or Blender Advanced Training, please contact me per direct message.

Blender for Production - Production Helpers - Using Your Favorite Tools from Quick Favorites Tutorial by Helge Maus / pixeltrain

Published another free “Blender for Production” tutorial:

“Production Helpers – Using Your Favorite Tools from Quick Favorites”

👉 https://youtu.be/rdqAm_px-oI

In this tutorial we will talk about setting up a Quick Favorites menu for the different working modes inside of Blender. Often used functions and options can be added there by the artist to work faster and more efficient. While explaining the process we will look into several clever helpers like switching edit meshes with keyboard shortcuts, fading inactive objects, configure often used overlays and much more.

Have fun!

Helge

Tutorial Blender for Production - Production Helpers - Modeling with Booleans & Bool Tools Add-on by Helge Maus

This series „Blender for Production“ focuses on Blender as a full Production Suite for (Indie) 3D- & VFX Productions. 

I will explain how to work with the different Modules of Blender and how they are connected.

Also, I will give you an introduction to the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions. 

In this tutorial we will talk about the basic principles of making hard surface models inside of Blender and how modifiers like booleans, solidify, array and mirror can help you with that. You will see the default Blender workflow and get a lot of workflow insights and tricks how to work with object visibilities, collections, and transformations. They are the basics for a procedural modeling approach for your models. Then we will see, how the free built-in Blender Bool Tools add-on can help you with this workflow to make less clicks and have a faster result.

As a Senior 3D & VFX Trainer, Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios/ agencies from different visualization areas and clients from the games industry. He focuses on Blender, Unity, Fusion & Godot for his daily work and training. He has a strong industry background in teaching Houdini FX, Nuke, and Maya over many years.

If you have questions or topics, which should be added, please let me know.

If you want to support me for publishing more free tutorials you could join my Patreons:

https://www.patreon.com/pixeltrain3d

or give me a fast Coffee time Tip on
PayPal: https://paypal.me/pixeltrain

Find more information on www.pixeltrain.net

YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings

Mastodon: https://mastodon.art/web/@pixeltrain3d

Instagram: https://www.instagram.com/pixeltrain3d/

LinkedIn: https://www.linkedin.com/in/pixeltrain/

>> Introduction to Blender | Visualisierungsakademie Schweiz, July 6 + 7, 2023

On July 6 and 7 I will teach you online taking your first steps in Blender.
If you are interested, please check out the detailed information here:
https://visualisierungs-akademie.ch/bildung/blender-einfuehrungskurs/

On request I also teach this online course in English. Please do not hesitate to ask your questions (info(at) pixeltrain.net). I am always happy, to hear from everyone who is interested to become an Artist in Blender, Nuke or Houdini FX.

Some of the topics you learn in this course:

  • Getting to know the Blender Infrastructure
  • Installation, AddOns and Konfiguration
  • User-Interface and Navigation
  • Scene-Organisation, Outlines, Collections
  • Polygone-Modeling Techniques
  • Working with Curves & Surfaces
  • Modifier
  • SubDivision Surfaces
  • UV Editor
  • Lightening, Types of Lights, Previews
  • Camera & Physical Setting
  • Materials & Shader
  • Using Textures
  • Photorealism & PBR
  • Preview with Eevee (Realtime)
  • Using Shading Workspace
  • Rendersettings with Eevee and Cycles
  • Final Rendering
  • Simple Compositing in the Compositing Workspace
  • Introduction to Sculpting Workspace
  • First Keyframes and Animationen
  • Rendering of Animations
>> Blender Animation Training | Visualisierungsakademie Schweiz, June 15 + 16, 2023

On June 15 and 16 I give an Online-Training on Animation in Blender -> „Introduction to Animation and Rigging“

You learn how to work with the powerful Animation Tools of Blender. You get to know helpful add-ons for MotionGraphics and Rigging and you build your first technical and organic animation rigs. We bring camera animations to life and also learn how to export these animations for game engines like Unity, Unreal or Godot. You will get to know Timeline, Dopesheet, Graph Editor, NLA, Shapes and Drivers.

For further information, please visit this website:
https://visualisierungs-akademie.ch/bildung/blender-animation/

>> Introduction to DaVinci Resolve, June 22 + 23, 2023

Learn the fundamentals of Editing, Grading, Audio & Post-Production in DaVinci Resolve in two days. This training is meant for everyone who wants to make professional video edits for social media or company presentations. It’s a beginners course, you also learn many useful tipps and workflows you need for an efficient production of video content. Also if you have some knowledge from other NLAs like Adobe Premiere Pro, Apple Final Cut etc.

More Information: www.visualisierungs-akademie.ch

Contents

  • Importing & managing your Media
  • Project Settings
  • Building a Rough Cut
  • Working in the Timeline
  • Refining the Cut with advanced Editing Tools
  • Transitions & Effects
  • Titles & Lower Thirds
  • Sound Editing on the Edit page
  • Fusion Page Fundamentals
  • Building Effects in Fusion
  • Title Building in Fusion
  • Color Page Fundamentals
  • Color Workflow
  • Primary & Secondary Color Correction
  • Fairlight Page Fundamentals
  • Sound Editing & Mixing in Fairlight
  • Delivering your final product

On request I also teach this online course in English. Please do not hesitate to ask your questions (info(at) pixeltrain.net). I am always happy, to hear from everyone who is interested to become an Artist in Blender, Nuke or Houdini FX.

If you have any questions, please write me on this adress: info (at) pixeltrain.net.

Hope to see you soon!

If you are interested in the same courses in English or you are looking for a company training / individual coaching, please let me know as DM.

Yours,
Helge

Find more information on www.pixeltrain.net

YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings

VIMEO: vimeo.com/pixeltrain

Patreon: https://www.patreon.com/pixeltrain3d

LinkedIn: linkedin.com/in/pixeltrain

Instagram: https://www.instagram.com/pixeltrain3d/

Mastodon: https://mastodon.art/web/@pixeltrain3d

FMX2023 - Helge Maus Online Workshop for Blender for Production

🔴 FMX2023 🔴 

🗓 Save the date !

Meet the Senior VFX Trainer Helge Maus on Friday 28 April for an online workshop.

As part of FMX 2023, Helge Maus (pixeltrain) will give you an overview of the broad feature set of Blender 3.5, how the development cycles and infrastructure of this open-source tool is working and how Indies (but also pro studios) can start using this software in their pipeline.

You will learn how Blender “thinks“, how to take your first steps and dive into different areas of this amazing software.

So don’t miss the opportunity and join us on Friday 28 April from 11:00 to 12:00!

More information at
https://fmx.de/en/program-2023/detail/event/27173

FMX – Film & Media Exchange

You want to dive deeper into Blender and it’s workflows?
Together with Visualisierungs-Akademie Schweiz GmbH, I offer all the trainings modules you need to start with Blender and deepen your knowledge depending on your needs.

These courses are online in small groups, in German language at the moment.
Every course can be booked separately depending on your time, budget and needs.

You find all the dates on:
https://visualisierungs-akademie.ch

Blender Introduction, 2 days
April 27 + 28, 2023

Blender Shading & Rendering, 2 days
May 11 + 12, 2023

Blender Animation & Rigging, 2 days
April 20 + 21, 2023

or

June 15 + 16

If you are interested in the same courses in English or you are looking for a company training / individual coaching, please let me know as DM.

Helge