Blender Grundlagen Training mit Helge Maus

Du möchtest Blender 3D fundiert und effizient lernen und in den Bereich 3D-Visualisierung einsteigen? 
Mein nächster deutschsprachiger „Blender 3.6 – Grundlagen“ Kurs findet am 06.+07. Juli in Zusammenarbeit mit der Visualisierungs-Akademie statt. Als live online Training.

Dieser Kurs ist für Beginner konzeptioniert, genauso wie für Artists die bereits aus anderen 3D Programmen Vorwissen haben und nun Blender intensiv kennenlernen wollen. Da der Kurs online durchgeführt wird, arbeitest Du zwei Tage live mit mir in einer kleinen Lern-Gruppe, egal wo du wohnst.

Hier ist der Link zur Anmeldung. 

https://visualisierungs-akademie.ch/de/kurse

Bei Fragen stehe ich gerne zur Verfügung.

Helge Maus

English

If you are looking for a Blender Fundamentals or Blender Advanced Training, please contact me per direct message.

Blender for Production - Production Helpers - Using Your Favorite Tools from Quick Favorites Tutorial by Helge Maus / pixeltrain

Published another free “Blender for Production” tutorial:

“Production Helpers – Using Your Favorite Tools from Quick Favorites”

👉 https://youtu.be/rdqAm_px-oI

In this tutorial we will talk about setting up a Quick Favorites menu for the different working modes inside of Blender. Often used functions and options can be added there by the artist to work faster and more efficient. While explaining the process we will look into several clever helpers like switching edit meshes with keyboard shortcuts, fading inactive objects, configure often used overlays and much more.

Have fun!

Helge

Tutorial Blender for Production - Production Helpers - Modeling with Booleans & Bool Tools Add-on by Helge Maus

This series „Blender for Production“ focuses on Blender as a full Production Suite for (Indie) 3D- & VFX Productions. 

I will explain how to work with the different Modules of Blender and how they are connected.

Also, I will give you an introduction to the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions. 

In this tutorial we will talk about the basic principles of making hard surface models inside of Blender and how modifiers like booleans, solidify, array and mirror can help you with that. You will see the default Blender workflow and get a lot of workflow insights and tricks how to work with object visibilities, collections, and transformations. They are the basics for a procedural modeling approach for your models. Then we will see, how the free built-in Blender Bool Tools add-on can help you with this workflow to make less clicks and have a faster result.

As a Senior 3D & VFX Trainer, Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios/ agencies from different visualization areas and clients from the games industry. He focuses on Blender, Unity, Fusion & Godot for his daily work and training. He has a strong industry background in teaching Houdini FX, Nuke, and Maya over many years.

If you have questions or topics, which should be added, please let me know.

If you want to support me for publishing more free tutorials you could join my Patreons:

https://www.patreon.com/pixeltrain3d

or give me a fast Coffee time Tip on
PayPal: https://paypal.me/pixeltrain

Find more information on www.pixeltrain.net

YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings

Mastodon: https://mastodon.art/web/@pixeltrain3d

Instagram: https://www.instagram.com/pixeltrain3d/

LinkedIn: https://www.linkedin.com/in/pixeltrain/

>> Introduction to Blender | Visualisierungsakademie Schweiz, July 6 + 7, 2023

On July 6 and 7 I will teach you online taking your first steps in Blender.
If you are interested, please check out the detailed information here:
https://visualisierungs-akademie.ch/bildung/blender-einfuehrungskurs/

On request I also teach this online course in English. Please do not hesitate to ask your questions (info(at) pixeltrain.net). I am always happy, to hear from everyone who is interested to become an Artist in Blender, Nuke or Houdini FX.

Some of the topics you learn in this course:

  • Getting to know the Blender Infrastructure
  • Installation, AddOns and Konfiguration
  • User-Interface and Navigation
  • Scene-Organisation, Outlines, Collections
  • Polygone-Modeling Techniques
  • Working with Curves & Surfaces
  • Modifier
  • SubDivision Surfaces
  • UV Editor
  • Lightening, Types of Lights, Previews
  • Camera & Physical Setting
  • Materials & Shader
  • Using Textures
  • Photorealism & PBR
  • Preview with Eevee (Realtime)
  • Using Shading Workspace
  • Rendersettings with Eevee and Cycles
  • Final Rendering
  • Simple Compositing in the Compositing Workspace
  • Introduction to Sculpting Workspace
  • First Keyframes and Animationen
  • Rendering of Animations
>> Blender Animation Training | Visualisierungsakademie Schweiz, June 15 + 16, 2023

On June 15 and 16 I give an Online-Training on Animation in Blender -> „Introduction to Animation and Rigging“

You learn how to work with the powerful Animation Tools of Blender. You get to know helpful add-ons for MotionGraphics and Rigging and you build your first technical and organic animation rigs. We bring camera animations to life and also learn how to export these animations for game engines like Unity, Unreal or Godot. You will get to know Timeline, Dopesheet, Graph Editor, NLA, Shapes and Drivers.

For further information, please visit this website:
https://visualisierungs-akademie.ch/bildung/blender-animation/

>> Introduction to DaVinci Resolve, June 22 + 23, 2023

Learn the fundamentals of Editing, Grading, Audio & Post-Production in DaVinci Resolve in two days. This training is meant for everyone who wants to make professional video edits for social media or company presentations. It’s a beginners course, you also learn many useful tipps and workflows you need for an efficient production of video content. Also if you have some knowledge from other NLAs like Adobe Premiere Pro, Apple Final Cut etc.

More Information: www.visualisierungs-akademie.ch

Contents

  • Importing & managing your Media
  • Project Settings
  • Building a Rough Cut
  • Working in the Timeline
  • Refining the Cut with advanced Editing Tools
  • Transitions & Effects
  • Titles & Lower Thirds
  • Sound Editing on the Edit page
  • Fusion Page Fundamentals
  • Building Effects in Fusion
  • Title Building in Fusion
  • Color Page Fundamentals
  • Color Workflow
  • Primary & Secondary Color Correction
  • Fairlight Page Fundamentals
  • Sound Editing & Mixing in Fairlight
  • Delivering your final product

On request I also teach this online course in English. Please do not hesitate to ask your questions (info(at) pixeltrain.net). I am always happy, to hear from everyone who is interested to become an Artist in Blender, Nuke or Houdini FX.

If you have any questions, please write me on this adress: info (at) pixeltrain.net.

Hope to see you soon!

If you are interested in the same courses in English or you are looking for a company training / individual coaching, please let me know as DM.

Yours,
Helge

Find more information on www.pixeltrain.net

YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings

VIMEO: vimeo.com/pixeltrain

Patreon: https://www.patreon.com/pixeltrain3d

LinkedIn: linkedin.com/in/pixeltrain

Instagram: https://www.instagram.com/pixeltrain3d/

Mastodon: https://mastodon.art/web/@pixeltrain3d

FMX2023 - Helge Maus Online Workshop for Blender for Production

🔴 FMX2023 🔴 

🗓 Save the date !

Meet the Senior VFX Trainer Helge Maus on Friday 28 April for an online workshop.

As part of FMX 2023, Helge Maus (pixeltrain) will give you an overview of the broad feature set of Blender 3.5, how the development cycles and infrastructure of this open-source tool is working and how Indies (but also pro studios) can start using this software in their pipeline.

You will learn how Blender “thinks“, how to take your first steps and dive into different areas of this amazing software.

So don’t miss the opportunity and join us on Friday 28 April from 11:00 to 12:00!

More information at
https://fmx.de/en/program-2023/detail/event/27173

FMX – Film & Media Exchange

You want to dive deeper into Blender and it’s workflows?
Together with Visualisierungs-Akademie Schweiz GmbH, I offer all the trainings modules you need to start with Blender and deepen your knowledge depending on your needs.

These courses are online in small groups, in German language at the moment.
Every course can be booked separately depending on your time, budget and needs.

You find all the dates on:
https://visualisierungs-akademie.ch

Blender Introduction, 2 days
April 27 + 28, 2023

Blender Shading & Rendering, 2 days
May 11 + 12, 2023

Blender Animation & Rigging, 2 days
April 20 + 21, 2023

or

June 15 + 16

If you are interested in the same courses in English or you are looking for a company training / individual coaching, please let me know as DM.

Helge

This tutorial is a demo lesson from my Publication „pixeltrain Blender Fundamentals >> Fast Forward“.

Blender Fundamentals – Multiple Materials on one object & Slots (Demo lesson)

In this tutorial, you will learn how to assign Materials through the slot system of Blender to mesh parts. You will understand what a. slot is, how to make effective selections and assignment and how to assign multiple Materials to one mesh.

Here are the links for my Blender Fundamentals publication. In over 120 lessons with a duration of 20+ hours, I will take you through the complete fundamentals of Blender and the basic workflows you need to know to get started with this amazing free software.

👉 YouTube Trailer

👉 Blender Market
https://blendermarket.com/products/pixeltrain-blender-fundamentals-fast-forward

👉 VIMEO Video-on-Demand 
https://vimeo.com/ondemand/blenderfundamentals

👉 GUMROAD
https://pixeltrain3d.gumroad.com/l/BlenderFundamentals

00:00 Overview of the series and the lesson

01:06 Slots & Multiple Materials

01:26 Working with the local Mode

02:00 Basic Material assignment

02:15 Adding an additional Material slot

02:30 Understanding Slots in the Properties & Shader Editor

03:28 Assigning Faces to a slot

04:43 Selecting faces from an assignment

06:07 Selection faces more effectively

07:06 Re-assign a Material

07:34 Going out of Local mode

08:00 Assigning Slots without Materials

08:33 Changing the Material of a slot

If you have questions or topics, which should be added, please let me know.

If you want to support me for publishing more free tutorials you could

join my Patreons: 👉 https://www.patreon.com/pixeltrain3d

or give me a fast Coffee time Tip: 👉 PayPal: https://paypal.me/pixeltrain

Blender Fundamentals - Loop Cut & Offset Loop Cut Tool (Demo lesson)

This tutorial is a demo lesson from my Publication „pixeltrain Blender Fundamentals >> Fast Forward“.

[Tutorial] Blender Fundamentals – Loop Cut & Offset Loop Cut Tool (Demo lesson)

In over 120 lessons with a duration of 20+ hours, I will take you through the complete fundamentals of Blender and the basic workflows you need to know to get started with this amazing free software.

In this tutorial, you will learn the use of the LoopCut tool and the Offset Edge Loop Cut tool. First you will see how to work with these tools from the Quick tools menu and all the options, then we will look into the keyboard shortcuts and options keys for faster access. At the end, Helge shows how to double edges with the Bevel shortcut as an alternative.

Here are the links for my Blender Fundamentals publication:

👉 YouTube Trailer

👉 Blender Market
https://blendermarket.com/products/pixeltrain-blender-fundamentals-fast-forward

👉 VIMEO Video-on-Demand 
https://vimeo.com/ondemand/blenderfundamentals

👉 GUMROAD
https://pixeltrain3d.gumroad.com/l/BlenderFundamentals

00:00 Overview of the series and the lesson

01:06 LoopCut tool & Offset Loopcut tool

01:30 Using Loop Cut from the Quick tools

01:50 Making a loop cut

02:30 Options of the loop cut

04:00 Sliding the cut

04:45 Working with referenced edges

05:20 Options Even and Flip

06:20 Adding loop cuts with shortcuts

07:30 Options Even and Flip with shortcuts

08:30 Offset Edge Loop Cut tool

10:09 Working with the shortcut

10:37 Working with edge bevel as an alternative

If you have questions or topics, which should be added, please let me know.

If you want to support me for publishing more free tutorials you could join my Patreons:

👉 https://www.patreon.com/pixeltrain3d

or give me a fast Coffee time Tip:
👉 PayPal: https://paypal.me/pixeltrain

Today is Valentine’s Day ❤️ – we hope you spend much time with your loved ones today 🙂
As a greeting from us to all 😎 Blender enthusiasts (or those who want to become one), we are offering our “Blender Fundamentals Publication” at the big “For the Love of Blender” sale on Blender Market with a 25% discount 🤩.
Valid until Friday 17th midnight.

Here is the direct link:
👉 https://blendermarket.com/products/pixeltrain-blender-fundamentals-fast-forward

Have fun 🙂

#Blender#b3d#Blender3d#blendercommunity#blendermarket#blenderforproduction#tutorial#training#helgemaus#pixeltrain#3d#vfx#mograph#motiongraphis#animation

Blender Fundamentals - Powerful Transformation Hotkeys (Demo lesson)

This tutorial is a demo lesson from my Publication „pixeltrain Blender Fundamentals >> Fast Forward“.

In over 120 lessons with a duration of 20+ hours, I will take you through the complete fundamentals of Blender and the basic workflows you need to know to get started with this amazing free software.

[Tutorial] Blender Fundamentals – Powerful Transformation Hotkeys (Demo lesson)

In this tutorial, you will learn how to use Blenders powerful transformation hotkeys and shortcuts. We will not only talk about basic constraints when moving your objects around, but also about working with gestures, global vs local transformations and numeric expressions.

Here are the links for my Blender Fundamentals publication:

👉 YouTube Trailer

👉 Blender Market

https://blendermarket.com/products/pixeltrain-blender-fundamentals-fast-forward

👉 VIMEO Video-on-Demand

https://vimeo.com/ondemand/blenderfundamentals

👉 GUMROAD

https://pixeltrain3d.gumroad.com/l/BlenderFundamentals