This spring I will again host three Blender Classes, an Introduction Course, a course about Rendering with Eevee and Cyles and the third class deals with Animation and Rigging in Blender. If you are interested, please check the following dates or just write me an email (info (at) hmaus.de). Have a wonderful spring!Yours, Helge Rendering in Blender with Eevee and CyclesFebruary 24 + 25, 2022– online – in cooperation withRead More
Today, I’ve just published my next Blender 3.0 tutorial.We talk about 3D-Object Integration, Shadow Catchers & Rotoscoping in Blender 3.1 after 3D-Tracking. It’s part of my free “Blender for Production” series. Have fun!
Shortly after Sprite Fright, Blender Studio has today announced the next Blender Studio Project. The goal is to develop a high-visual-impact, action-packed 2-minutes-long animation, which is is inspired by the game cinematics and realtime demos formats. The main goals, beside of making a great short like always, are: – Challenge Blender and the creative team to make characters and environments at an unprecedented level of realism and complexity – PushRead More
In todays lesson we will dive into the Camera-Tracking Workflow of a scene inside Blender 3.0 . You will learn about “good and bad trackers”, solving strategies, build a reconstruction scene and most important, how to get your solve error down. Hope you like it! Helge In this tutorial series, we will talk about Blender as a solution for 3D Camera and Object Tracking. Step by Step you will learnRead More
In this tutorial series, we will talk about Blender as a solution for 3D Camera and Object Tracking. Step by Step you will learn how to use Blender for preparing your footage in the Video Sequence Editor (VSE) and getting used to the Movie Clip Editor. Then we will cover the important fundamentals of 2D-Tracking in Blender and also some use-cases for directly using these data. Then we build uponRead More
In this tutorial series, we will talk about Blender as a solution for 3D Camera and Object Tracking. Step by Step you will learn how to use Blender for preparing your footage in the Video Sequence Editor (VSE) and getting used to the Movie Clip Editor. Then we will cover the important fundamentals of 2D-Tracking in Blender and also some use-cases for directly using these data. Then we build uponRead More
My next free “Blender 3.0 for Production” tutorial is out.Let’s talk about plane-tracking, corner pining and the integration with the built-in compositor. Have fun!
Have you seen the new Blender 3.0 Feature reel 2021? Every release motivates me to dive deeper into content creation with this incredible tool. Maybe you want to make 2022 your starting point for your Blender journey? Here are some trainings classes (German AND English) I will host together with Visualisierungs-Akademie in the following weeks: Blender 3D entry-level live workshop (English) – 24.+25. Januaryhttps://www.eventbrite.ch/e/blender-3d-entrylevel-live-workshop-tickets-194481879537 Blender Einführungskurs (German) – 20.+21. Januaryhttps://visualisierungs-akademie.ch/bildung/blender-einfuehrungskurs/ Read More
Let’s look into the advanced settings of the Blender 2D-Tracking system.My next tutorial of my “Blender for Production” tutorial series is online. Have fun with it! YouTube:👉 https://www.youtube.com/pixeltrain3DVFXTrainings
This tutorial is an answer to a pixeltrain Patreon question: It shows the roundtrip of a stabilized shot from Blender’s Tracking system to NUKE (or any other Compositing package like Fusion or AfterEffects) and how to use Rotoscoping data from there back in Blender. If you want to join my Patreon community, you can find it here: https://www.patreon.com/pixeltrain3d These topics are covered in this tutorial: Writing out a stabilized shotRead More