Blender 3.0 for Production - 2D & 3D Tracking Workflow - 10 Object Integration, Shadow Catcher & Rotoscoping

Today, I’ve just published my next Blender 3.0 tutorial.We talk about 3D-Object Integration, Shadow Catchers & Rotoscoping in Blender 3.1 after 3D-Tracking. It’s part of my free “Blender for Production” series. Have fun!

Thanks to the new USD export in Blender, the exchange between Blender’s powerful motion tracker and NUKE or Houdini is becoming easier and easier. Blender is becoming more and more team-minded – thanks to the developers. My upcoming Blender free tutorial series offers a deep dive into camera and object tracking. More information then on YouTube. Coming soon: https://www.youtube.com/pixeltrain3DVFXTrainings If you like Helge’s Tutorials, give him some support to goRead More

Here are the new features: https://www.blender.org/download/releases/2-93/ And the cool new features reel: https://youtu.be/fxNlpQYRz7s Such a great final release for Blender 2+ series – now the Blender 3 can come! Thanks to all the great developers! P.S. If you want to start now, my next Blender Animation & Rigging Training (German) is June 17 + 18, 2021. More information: http://www.pixeltrain.net/events/ If you like Helge’s Tutorials, give him some support to goRead More

As many of you know, I am a huge fan of Blender. I’m convinced that this free software will be a new industry standard for many visualization and animation projects in the future. I use Blender with Houdini FX in my trainings and also for personal projects all the time. Besides Cycles and Eevee I am also using LuxCore Renderer for photorealistic rendering with deep ray counts, complex camera effectsRead More

The first module of my „Blender 2.9 for Production“ series is done. In this first module we’ve talked about the build-in node-based Compositor of Blender 2.9 and how to work with it in an effective integrated workflow. You have learned how you set up Render-Layers and -Passes and how to work also with external OpenEXRs from other 3D-Applications and Renderers. My conclusion is, that this Compositor is a really powerfulRead More

Learn the Compositing Workflow inside of Blender! Today, I have started a new tutorial series for Blender 2.9 “Blender 2.9 for Production”. This tutorial series „Blender 2.9 for Production“ focuses on Blender 2.9 as a full Production Suite for (Indie) 3D- & VFX Productions. In this tutorials, I will explain how to work with the different Modules of Blender 2.9 and how they are connected to each other. I willRead More

  pixeltrain goes Italy und Helge freut sich ins Land des Cappuccinos, der Pizza und Spaghetti und nicht zu vergessen des Tiramisus in bewährter 3D- & VFX-Manier einzutauchen. Wie Ihr Euch vorstellen könnt, ist Helge per Sprach-App in jeder freien Minute fleißig am Italienisch lernen und im pixeltrain studio erklingt nur noch italienische Musik von Francesco Gabbani, Ermal Meta, Laura Pausini, Elisa und Co 😉 Wir haben eine Spotify Liste “pixeltrainRead More

  Lerne in unserer Reihe “First Steps” in nur 3 Tagen die grundlegenden Arbeitsweisen in MAYA, NUKE, HOUDINI FX oder UNITY von Helge Maus. In kleinen Gruppen bleibt Zeit für Fragen und das Gelernte gleich umzusetzen. EUER VORTEIL: Falls Ihr Euch kein Individual-Training leisten möchtet, könnt Ihr in unserer “First Steps”-Trainingsreihe kostengünstig von Helges Wissen und grandioser Trainingsqualität profitieren. Also, wir sehen uns im pixeltrain studio. Infos zu Anreise, UnterkunftRead More

Nuke Studio 9 - DP-Artikel von Helge Maus

Für die aktuelle Ausgabe der Digital Production habe ich einen Artikel zu Nuke Studio 9 und seinen neuen Features geschrieben. Die DP war so nett, meinen Artikel hier kostenlos zur Verfügung zu stellen. Der Link zum Artikel: http://www.helgemaus.de/pdfs/DP1503_094-097_Nuke9_Beleg.PDF Wer mehr zu Nuke / NukeX und Nuke Studio erfahren will, findet auf meinem VIMEO-Channel eine Reihe an Tutorials. Zudem biete ich auch Firmen- & Individualtrainings zu dieser Software an und nochRead More