Results of the Godot Community Poll 2026 are here!

As in previous years, the Godot community was surveyed to gain a better understanding of its users, projects, and needs. The results of this year’s survey are now available to everyone.

https://docs.google.com/forms/d/e/1FAIpQLSetTdpj9_KESbMNPSJGHkWQZTOHioyXkGgpitgLse-PBZ6c7A/viewanalytics

For me this poll is an important cross-section of game development with Godot.

It answers questions such as:
Where do new users come from, what projects are being worked on, how many commercial projects are made, are there more commercial studios using Godot meanwhile, etc.

But of course, it also addresses questions about the further development of the engine, as wished by the community.

If you want to read more about that and also about GameArt & GameDevelopment with Godot Engine and Blender, jump over to my Patreon:
https://www.patreon.com/pixeltrain3d/posts/results-of-godot-167278276?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

Have fun,

Helge

By the way, if you want to learn Godot Game Development with GDScript or C# or you are looking for an fast Introduction to Godot coming from Unity or another Engine, please contact me.

As a Senior trainer I am more than happy to help you in training and consulting. Even for small budgets 😉

More information: http://www.pixeltrain.net or directly per email: info (at) pixeltrain.de