Fusion for Production - VFX Compositing with Fusion - 01 Installation of Reactor in Fusion & Resolve

In this tutorial series, we will talk about Blackmagic Fusion Studio and Blackmagic DaVinci Resolve (Fusion page) as a professional VFX Compositing package. We will dive into basic workflows and techniques to make your daily compositing work more effective and fun.

This tutorial shows you how to install the free Reactor Package Manager in Blackmagic Fusion Studio and Blackmagic DaVinci Resolve and how to use it. We will install Cryptomatte, Viewershaders and the Split EXR Script for working with EXR sequences inside of Fusion and DaVinci Resolve. Also you find here hundreds of free extensions and plugins for your Fusion, helping you with VFX compositing and Motiongraphics.

These topics are covered in this tutorial:

00:00 Overview of the series
01:02 Why do you want to use Fusion as a compositor?
01:10 Fusion in comparison with Foundry NUKE
03:19 How to extend the Fusions Toolset
04:03 Reactor for Fusion and Resolve
04:55 Installing the Reactor Lua Script in Fusion Studio
06:19 Overview of the Reactor User Interface
07:28 Installing new Tools, for example, Cryptomatte for Fusion
08:58 Installing the Split EXR Script
09:30 FUI Toolset
09:44 Installing Viewer Shaders for Linear Workflow
10:24 Reactor Menu in Fusion Studio
11:02 Finding the new Tools, Scripts and ViewerLUTs
13:00 Installing the Reactor Lua Script in DaVinci Resolve
13:52 Install Cryptomatte, ViewShaders & Resolve Essentials in DaVinci Resolve
14:49 Generating a new Fusion Comp in Resolve
15:57 Finding the Reactor Window in DaVinci Resolve
16:30 Using the HoS EXR Split Script for EXR Sequences in DaVinci Resolve

As a Senior 3D & VFX Trainer, Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas. He focuses on Houdini FX, Blender, and NUKE for his daily work and training.

If you have questions or topics, which should be added, please let me know.

If you want to support me for publishing more free tutorials you could join my Patreons:

Become a Patron!

or give me a fast Coffee time tip:
PayPal: https://paypal.me/pixeltrain

Find more information on https://www.pixeltrain.net
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
Twitter: https://twitter.com/pixeltrain
Instagram: https://www.instagram.com/pixeltrain3d/
LinkedIn: https://www.linkedin.com/in/pixeltrain/
Artstation: https://www.artstation.com/pixeltrain

We have good news for everyone who wants to dive into Blender, learn the Fundamentals, and beyond.
Together with Visualisierungs-Akademie Schweiz GmbH, I will host another season of Blender online workshops in German language this summer.
Starting in June with 2 days of Blender Fundamentals, after that in July we have 2 days deep dive into Rendering in Cycles and Eevee and then in August 2022, we finish with another 2 days Animation and Rigging in Blender.

If you are interested, please check the following dates or just write me an email (info (at) hmaus.de).

Have a wonderful time!
Yours,
Helge

Introduction to Blender
June 23 + 24, 2022
– online –

in cooperation with Visualisierungsakademie Schweiz

On June 23 and 24 I will teach you online taking your first steps in Blender.

If you are interested, please check out the detailed information here:
https://visualisierungs-akademie.ch/bildung/blender-einfuehrungskurs/

On request I also teach this online course in English. Please do not hesitate to ask your questions (info(at) pixeltrain.net). I am always happy, to hear from everyone who is interested to become an Artist in Blender, Nuke or Houdini FX.

Some of the topics you learn in this course:

  • Getting to know the Blender 3.2 Infrastructure
  • Installation, AddOns and Konfiguration
  • User-Interface and Navigation
  • Scene-Organisation, Outlines, Collections
  • Polygone-Modeling Techniques
  • Working with Curves & Surfaces
  • Modifiers
  • SubDivision Surfaces
  • UV Editor
  • Lightening, Types of Lights, Previews
  • Camera & Physical Setting
  • Materials & Shader
  • Using Textures
  • Photorealism & PBR
  • Preview with Eevee (Realtime)
  • Using Shading Workspace
  • Rendersettings with Eevee and Cycles
  • Final Rendering
  • Simple Compositing in the Compositing Workspace
  • Introduction to Sculpting Workspace
  • First Keyframes and Animationen
  • Rendering of Animations

On request I also teach this online course in English. Please do not hesitate to ask your questions (info(at) pixeltrain.net). I am always happy, to hear from everyone who is interested to become an Artist in Blender, Nuke or Houdini FX.

If you have any questions, please write me on this adress: info (at) hmaus.de.

Hope to see you soon!

Rendering in Blender with Eevee and Cycles
July 14 + 15, 2022
– online –

in cooperation with Visualisierungsakademie Schweiz

On July 14 and 15 I give an Online-Training on Rendering in Blender -> https://visualisierungs-akademie.ch/bildung/blender-vertiefung/

Two days of intensive advanced training for everyone who wants to use Blender to create sophisticated materials and visualizations for architecture, product design, games & film.
In addition to photorealistic rendering, you will also learn techniques for non-photorealistic rendering for animation, motion design, manga, comics and architecture / product sketching.

Some of the topics you learn in this course:

  • Cycles Render-Engine for Photorealism
  • Physical Lighting and Cameras
  • Eevee for Realtime Rendering
  • Shader Editor
  • Building complex Shaders
  • Creating photorealistic Materials
  • Architecture- & Design Materials
  • Detail-Sculpting & Baking
  • PBR Workflows
  • Image-Finishing with the internal Compositor
  • Exchang with Photoshop, After Effects & NUKE
  • Internal Freestyle Renderer for Sketch & Toon
  • Creating Freestyle Materials
  • Creating Comic Shader
  • Refining Comic & Manga Stile in the Compositor

For further information, please visit this website:
https://visualisierungs-akademie.ch/bildung/blender-vertiefung/

On request I also teach this online course in English. Please do not hesitate to ask your questions (info(at) pixeltrain.net). I am always happy, to hear from everyone who is interested to become an Artist in Blender, Nuke or Houdini FX.

If you have any questions, please write me on this adress: info (at) hmaus.de

Blender Animation Training
August 18 + 19, 2022
– online –

in cooperation with Visualisierungsakademie Schweiz

On August 18 and 19 I give an Online-Training on Animation in Blender -> „Introduction to Animation and Rigging“

You learn how to work with the powerful Animation Tools of Blender. You get to know helpful add-ons for MotionGraphics and Rigging and you build your first technical and organic animation rigs. We bring camera animations to life and also learn how to export these animations for game engines like Unity, Unreal or Godot. You will get to know Timeline, Dopesheet, Graph Editor, NLA, Shapes and Drivers.

  • Wichtige Blender Konzepte für Animatoren & Rigger
  • Projekteinstellungen für Animation
  • Blender Timeline
  • Keying, Keying Sets & Autokeys
  • Channels & Keyframes im Dopesheet
  • Erstellen von Playblasts
  • Motion Path Tool
  • Graph Editor & F-Curves
  • Interpolation & Handles
  • Curves Modifiers
  • Channel Groups
  • Basics des Rigging
  • Armatures
  • Aufbau von Rigs für mechanische / organische Objekte
  • Bone Layers, Bone Groups & Bendy Bones
  • Binding Meshes & Weight-Painting
  • IK Setups
  • Poses
  • Shape Keys
  • Arbeiten mit Constraints
  • Drivers & Expressions
  • Action Editor & Blender’s Action System
  • NLA System
  • Arbeiten mit Audio
  • Basics des Grease Pencil

For further information, please visit this website:
https://visualisierungs-akademie.ch/bildung/blender-animation/


Find more information on www.pixeltrain.net

YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings

Twitter: https://twitter.com/pixeltrain

Instagram: https://www.instagram.com/pixeltrain3d/

LinkedIn: https://www.linkedin.com/in/pixeltrain/

Artstation: https://www.artstation.com/pixeltrain

Blender 3.0 for Production - 2D & 3D Tracking Workflow - 12 Solving Nodal & Tripod Shots

How to solve an un-solvable shot without parallax? In this lesson we will talk about that.

Have fun!

Helge

Blender 3.0 for Production – 2D & 3D Tracking Workflow – 12 Solving Nodal & Tripod Shots

These topics are covered in this tutorial:

  • Importance of Nodal Shots for production
  • Analyzing the shot
  • Trying to solve with semi automatic tracking
  • Detect features
  • Camera Settings
  • Solving Keyframes
  • Finding problematic trackers
  • Cleaning up trackers automatically
  • Indicators for a nodal shot in the result
  • Start again, but the right way
  • Clearing out a previous solve
  • Definition of a Nodal / Tripod Shot
  • Solver Tripod Mode
  • Focal Length
  • Lens Distortion
  • Setup a tracking scene
  • Understanding the Camera-Movement
  • Tracker Markers in 3D
  • Setting up a logical manual scene
  • Aligning you camera more easily
  • Working with the 3d cursor
  • Adjusting the Transform Pivot
  • Building a fast Shadow Catcher Setup
  • Cycles Setup
  • Check the Camera-Tracking in a short animation
  • Using an external free Animation Player (DJV2)

If you want to use the same footage, here is my Gumroad link:

https://pixeltrain3d.gumroad.com/l/GEdjT

Be aware, that these files are included in my Patreon 😉

https://www.patreon.com/pixeltrain3d

This tutorial series „Blender for Production“ focuses on Blender as a full Production Suite for (Indie) 3D- & VFX Productions. In these tutorials, I will explain how to work with the different Modules of Blender and how they are connected. I will give you an introduction to the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions. 

As a Senior 3D & VFX Trainer, Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas. He focuses on Houdini FX, Blender, and NUKE for his daily work and training.

Blender 3.0 for Production - 2D & 3D Tracking Workflow - 11 Semi-automatic Tracking Workflow

Here is the next lesson of the Tracking Workshop. This time we will talk about semi-automatic tracking, which is a way of adding many trackers for shots, where you don’t want to add supervised trackers. Hope you like the lesson 🙂

This spring I will again host three Blender Classes, an Introduction Course, a course about Rendering with Eevee and Cyles and the third class deals with Animation and Rigging in Blender.

If you are interested, please check the following dates or just write me an email (info (at) hmaus.de).

Have a wonderful spring!
Yours,
Helge

Rendering in Blender with Eevee and Cycles
February 24 + 25, 2022
– online –

in cooperation with Visualisierungsakademie Schweiz

On February 24 and 25 I give an Online-Training on Rendering in Blender -> https://visualisierungs-akademie.ch/bildung/blender-vertiefung/

Two days of intensive advanced training for everyone who wants to use Blender to create sophisticated materials and visualizations for architecture, product design, games & film.
In addition to photorealistic rendering, you will also learn techniques for non-photorealistic rendering for animation, motion design, manga, comics and architecture / product sketching.

Some of the topics you learn in this course:

  • Cycles Render-Engine for Photorealism
  • Physical Lighting and Cameras
  • Eevee for Realtime Rendering
  • Shader Editor
  • Building complex Shaders
  • Creating photorealistic Materials
  • Architecture- & Design Materials
  • Detail-Sculpting & Baking
  • PBR Workflows
  • Image-Finishing with the internal Compositor
  • Exchang with Photoshop, After Effects & NUKE
  • Internal Freestyle Renderer for Sketch & Toon
  • Creating Freestyle Materials
  • Creating Comic Shader
  • Refining Comic & Manga Stile in the Compositor

For further information, please visit this website:
https://visualisierungs-akademie.ch/bildung/blender-vertiefung/

On request I also teach this online course in English. Please do not hesitate to ask your questions (info(at) pixeltrain.net). I am always happy, to hear from everyone who is interested to become an Artist in Blender, Nuke or Houdini FX.

If you have any questions, please write me on this adress: info (at) hmaus.de

Blender Animation Training
March 7 + 8, 2022
– online –

in cooperation with Visualisierungsakademie Schweiz

On March 7 and 8 I give an Online-Training on Animation in Blender -> „Introduction to Animation and Rigging“

You learn how to work with the powerful Animation Tools of Blender. You get to know helpful add-ons for MotionGraphics and Rigging and you build your first technical and organic animation rigs. We bring camera animations to life and also learn how to export these animations for game engines like Unity, Unreal or Godot. You will get to know Timeline, Dopesheet, Graph Editor, NLA, Shapes and Drivers.

For further information, please visit this website:
https://visualisierungs-akademie.ch/bildung/blender-animation/

On request I also teach this online course in English. Please do not hesitate to ask your questions (info(at) pixeltrain.net). I am always happy, to hear from everyone who is interested to become an Artist in Blender, Nuke or Houdini FX.

If you have any questions, please write me on this adress: info (at) hmaus.de.

Hope to see you soon!

Introduction to Blender
April 13 + 14, 2022
– online –

in cooperation with Visualisierungsakademie Schweiz

On April 13 and 14 I will teach you online taking your first steps in Blender.

If you are interested, please check out the detailed information here:
https://visualisierungs-akademie.ch/bildung/blender-einfuehrungskurs/

On request I also teach this online course in English. Please do not hesitate to ask your questions (info(at) pixeltrain.net). I am always happy, to hear from everyone who is interested to become an Artist in Blender, Nuke or Houdini FX.

Some of the topics you learn in this course:

  • Getting to know the Blender 2.9 Infrastructure
  • Installation, AddOns and Konfiguration
  • User-Interface and Navigation
  • Scene-Organisation, Outlines, Collections
  • Polygone-Modeling Techniques
  • Working with Curves & Surfaces
  • Modifier
  • SubDivision Surfaces
  • UV Editor
  • Lightening, Types of Lights, Previews
  • Camera & Physical Setting
  • Materials & Shader
  • Using Textures
  • Photorealism & PBR
  • Preview with Eevee (Realtime)
  • Using Shading Workspace
  • Rendersettings with Eevee and Cycles
  • Final Rendering
  • Simple Compositing in the Compositing Workspace
  • Introduction to Sculpting Workspace
  • First Keyframes and Animationen
  • Rendering of Animations

Find more information on www.pixeltrain.net

YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings

Twitter: https://twitter.com/pixeltrain

Instagram: https://www.instagram.com/pixeltrain3d/

LinkedIn: https://www.linkedin.com/in/pixeltrain/

Artstation: https://www.artstation.com/pixeltrain

Blender 3.0 for Production - 2D & 3D Tracking Workflow - 10 Object Integration, Shadow Catcher & Rotoscoping

Today, I’ve just published my next Blender 3.0 tutorial.
We talk about 3D-Object Integration, Shadow Catchers & Rotoscoping in Blender 3.1 after 3D-Tracking. It’s part of my free “Blender for Production” series. Have fun!

Blender Studio Project - Heist

Shortly after Sprite Fright, Blender Studio has today announced the next Blender Studio Project. The goal is to develop a high-visual-impact, action-packed 2-minutes-long animation, which is is inspired by the game cinematics and realtime demos formats.

The main goals, beside of making a great short like always, are:

– Challenge Blender and the creative team to make characters and environments at an unprecedented level of realism and complexity

– Push Blender’s capabilities in the interactive PBR workflow, improving and developing new tools (EEVEE, texture painting, baking, etc.)

– Develop and share production assets and pipeline with Blender Studio supporters, and with the film and games industry

This way Blender and it’s tools and workflows will develop much more.

Read more about this project here:

https://studio.blender.org/blog/announcing-project-heist-high-end-cinematic-experience/

Looking forward to it 🙂

Helge

Blender 3.0 for Production - 2D & 3D Tracking Workflow - 09 Advanced Camera Tracking Workflow

In todays lesson we will dive into the Camera-Tracking Workflow of a scene inside Blender 3.0 . You will learn about “good and bad trackers”, solving strategies, build a reconstruction scene and most important, how to get your solve error down.

Hope you like it!

Helge

Blender 3.0 for Production – 2D & 3D Tracking Workflow – 09 Advanced Camera Tracking Workflow

In this tutorial series, we will talk about Blender as a solution for 3D Camera and Object Tracking. Step by Step you will learn how to use Blender for preparing your footage in the Video Sequence Editor (VSE) and getting used to the Movie Clip Editor. Then we will cover the important fundamentals of 2D-Tracking in Blender and also some use-cases for directly using these data. Then we build upon these 2D-Tracks and start solving a 3D-Camera and talk about good and bad tracks, nodal shots, tricks like offset-tracking, joining of tracks, and analyzing solve problems. In the final tutorials, we will finish with Object-tracking for props replacement. After this tutorial series, you have a solid understanding of Blender’s Camera and Object Tracking and how to use the solved data inside of Blender or in other applications like Maya, Cinema, or Houdini.

These topics are covered in this tutorial:

Setting up the Tracking Sequence

Learn to analyze a shot for tracking

Rules for good and bad trackers

Making the default tracking settings

2D track the main trackers

Tracking Graph / Tracking Dope Sheet

Solver Panel

Setting the keyframes

Understanding the Solve Error

Interpreting the Solve Error Graph

Sorting with the Solve Error

Checking for suspicious trackers

Setting the correct Camera data

Finding the correct focal length

Solver Pie menu

Refine Focal Length

Optical Center

Lens Distortion

Display undistorted plate

Generate a scene setup

Activate display options for trackers

Setting up the floor

Setting up orientation axis

Setting up a scale reference

Solving helper trackers

Zero-weight trackers

Color Presets for trackers

Blocking out a helper object

Making a viewport playblast

Using DJV2 as animation player

If you want to use the same footage, here is my Gumroad link:

https://pixeltrain3d.gumroad.com/l/GEdjT

Be aware, that these files are included in my Patreon 😉

https://www.patreon.com/pixeltrain3d

This tutorial series „Blender for Production“ focuses on Blender as a full Production Suite for (Indie) 3D- & VFX Productions. In these tutorials, I will explain how to work with the different Modules of Blender and how they are connected. I will give you an introduction to the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions. 

As a Senior 3D & VFX Trainer, Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas. He focuses on Houdini FX, Blender, and NUKE for his daily work and training.

If you have questions or topics, which should be added, please let me know.

If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:

https://www.patreon.com/pixeltrain3d

Find more information on www.pixeltrain.net

YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings

Twitter: https://twitter.com/pixeltrain

Blog: http://www.helgemaus.com

Instagram: https://www.instagram.com/pixeltrain3d/

LinkedIn: https://www.linkedin.com/in/pixeltrain/

Artstation: https://www.artstation.com/pixeltrain

Blender 3.0 for Production - 2D & 3D Tracking Workflow - 08 Fundamentals of 3D Camera Tracking

In this tutorial series, we will talk about Blender as a solution for 3D Camera and Object Tracking. Step by Step you will learn how to use Blender for preparing your footage in the Video Sequence Editor (VSE) and getting used to the Movie Clip Editor. Then we will cover the important fundamentals of 2D-Tracking in Blender and also some use-cases for directly using these data. Then we build upon these 2D-Tracks and start solving a 3D-Camera and talk about good and bad tracks, nodal shots, tricks like offset-tracking, joining of tracks, and analyzing solve problems. In the final tutorials, we will finish with Object-tracking for props replacement. After this tutorial series, you have a solid understanding of Blender’s Camera and Object Tracking and how to use the solved data inside of Blender or in other applications like Maya, Cinema, or Houdini.

Blender 3.0 for Production – 2D & 3D Tracking Workflow – 08 Fundamentals of 3D Camera Tracking

These topics are covered in this tutorial:

Loading 2 Frames as Image Sequence

Purpose of Camera Tracking

Needs for 3D-Object integration

Understanding Parallax & Photogrammetry

Solving process & Keyframes

Stereo Photogrammetry

Rules for valid trackers

Good trackers, bad trackers

Tracking two images

Setting the best Keyframes

Solve Camera Motion

Understanding the Solve Error

2D Trackers vs. 3D Markers

Average Error and Reprojection Error

Camera Constraints

Camera Solver Constraint

Add the Plate into the Camera Background

Display overlays for Motion Tracking

Limitations of a Solver (Size and Orientation)

Manual Orientation of the scene

Understanding the Orientation functions

Floor and Origin

Setting axes

Set the scene scale from reference

Camera Settings

Backsize and Focal Length

Setting Camera Settings for the Solve

Searching the right Focal Length

Refine Mode for Focal Length

Finding the right settings

If you want to use the same footage, here is my Gumroad link:

https://pixeltrain3d.gumroad.com/l/GEdjT

Be aware, that these files are included in my Patreon 😉

https://www.patreon.com/pixeltrain3d

This tutorial series „Blender for Production“ focuses on Blender as a full Production Suite for (Indie) 3D- & VFX Productions. In these tutorials, I will explain how to work with the different Modules of Blender and how they are connected. I will give you an introduction to the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions. 

As a Senior 3D & VFX Trainer, Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas. He focuses on Houdini FX, Blender, and NUKE for his daily work and training.

If you have questions or topics, which should be added, please let me know.

If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:

https://www.patreon.com/pixeltrain3d

Find more information on www.pixeltrain.net

YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
Twitter: https://twitter.com/pixeltrain
Blog: http://www.helgemaus.com
Instagram: https://www.instagram.com/pixeltrain3d/
LinkedIn: https://www.linkedin.com/in/pixeltrain/
Artstation: https://www.artstation.com/pixeltrain

Blender 3.0 for Production - 2D & 3D Tracking Workflow - 07 Join, Refine, Offset & Average Trackers

In this tutorial series, we will talk about Blender as a solution for 3D Camera and Object Tracking. Step by Step you will learn how to use Blender for preparing your footage in the Video Sequence Editor (VSE) and getting used to the Movie Clip Editor. Then we will cover the important fundamentals of 2D-Tracking in Blender and also some use-cases for directly using these data. Then we build upon these 2D-Tracks and start solving a 3D-Camera and talk about good and bad tracks, nodal shots, tricks like offset-tracking, joining of tracks, and analyzing solve problems. In the final tutorials, we will finish with Object-tracking for props replacement. After this tutorial series, you have a solid understanding of Blender’s Camera and Object Tracking and how to use the solved data inside of Blender or in other applications like Maya, Cinema, or Houdini.

Blender 3.0 for Production – 2D & 3D Tracking Workflow – 07 Join, Refine, Offset & Average Trackers

These topics are covered in this tutorial:

Loading the Footage & Project Settings

Analyzing the footage

Tracker Settings

Configure the search area

Track step-by-step

Adjusting the pattern

Tracking Pie menu

Cleaning tracks

Disabling Trackers

Working with two trackers

Joining trackers

Manually enabling and disabling trackers

Refining Trackers

Offset Tracking

Adjusting Offsets while tracking

Resetting an Offset Track

Generating an Average Tracker

If you want to use the same footage, here is my Gumroad link:

https://pixeltrain3d.gumroad.com/l/GEdjT

Be aware, that these files are included in my Patreon 😉

https://www.patreon.com/pixeltrain3d

This tutorial series „Blender for Production“ focuses on Blender as a full Production Suite for (Indie) 3D- & VFX Productions. In these tutorials, I will explain how to work with the different Modules of Blender and how they are connected. I will give you an introduction to the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions. 

As a Senior 3D & VFX Trainer, Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas. He focuses on Houdini FX, Blender, and NUKE for his daily work and training.

If you have questions or topics, which should be added, please let me know.

If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:

https://www.patreon.com/pixeltrain3d

Find more information on www.pixeltrain.net

YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
Twitter: https://twitter.com/pixeltrain
Blog: http://www.helgemaus.com
Instagram: https://www.instagram.com/pixeltrain3d/
LinkedIn: https://www.linkedin.com/in/pixeltrain/
Artstation: https://www.artstation.com/pixeltrain