Blender 3.0 for Production - 2D & 3D Tracking Workflow - 04 2D-Stabilization & Compositing Workflow

Here’s the next lesson of our Blender 2D- & 3D-Tracking tutorials.


After laying the fundamentals in the last tutorials we will now take a look into the first use of our tracking knowledge for making stabilizations. We use two examples for that and we also use the Blender Compositor. I hope you like it.

👉 YouTube:

More tutorials of this series will follow shortly. Have a great holiday season 🌲 🙂

If you want to use the same footage, here is my Gumroad link:

https://pixeltrain3d.gumroad.com/l/GEdjT

Be aware, that these files are included in my Patreon 😉

https://www.patreon.com/pixeltrain3d

Last week we started the new “Blender 3.0 for Production” series about 2D- & 3D Tracking in Blender. After preparing the footage and an overview of the Movie clip editor in the first two episodes we now dive into the fundamentals of 2D tracking.

Many more episodes will follow 😉

Have fun! 😊

👉 YouTube:

If you want to support these kinds of videos, you can become a pixeltrain Patreon 😉

https://www.patreon.com/pixeltrain3d

What do I love about Blender? That working in the application is so integrated, fast & flexible, for example for shading while changing some uvs on the fly with Cycles still running.

Also the amazing bunch of build-in add-ons for so many useful things, from archviz to generating trees. And, of course, the Add-ons made by talented programmers are so affordable or even free. For example this Car Rig add-on. Needless to say, subscription-free.

Yes, still many areas can be improved, but so much stuff is there already.

If you want to dive deeper into Blender, visit my YouTube channel for many free tutorials:
https://www.youtube.com/pixeltrain3DVFXTrainings

Blender 3.0 for Production - Tracking

Here we go – today I’ve started the next free tutorial series “Blender 3.0 for Production”. The topic this time is “2D- & 3D-Tracking Workflows in Blender”. 

So, if you ever wanted to learn Camera-Tracking, Matchmoving, and Object-Tracking inside of Blender and also get a deep dive into techniques and workflows for exchanging these data with the Compositor and also external applications like Houdini, Maya, Cinema 4D, or NUKE, then this series is for you.

These first two lessons are about preparing your footage for Tracking inside of Blender with the help of the built-in Video Sequence Editor (VSE). Also, we take a brief tour of the MovieClip Editor. The following tutorials will drop in the next week. Have fun!

Blender 3.0 for Production – 2D & 3D Tracking Workflow – 01 Preparing Footage in the VSE
https://youtu.be/GdUa73KxLsw

Blender 3.0 for Production – 2D & 3D Tracking Workflow – 02 Overview of the Movie Clip Editor
https://youtu.be/K99UNNzYur4

Have fun!

Helge

Thanks to the new USD export in Blender, the exchange between Blender’s powerful motion tracker and NUKE or Houdini is becoming easier and easier. Blender is becoming more and more team-minded – thanks to the developers.

My upcoming Blender free tutorial series offers a deep dive into camera and object tracking.

More information then on YouTube. Coming soon: https://www.youtube.com/pixeltrain3DVFXTrainings


If you like Helge’s Tutorials, give him some support to go on!

If you want to support Helge Maus for publishing more free tutorials, you can join his Patreons:
https://www.patreon.com/pixeltrain3d

Or if you want to buy me a coffee or pizza, here’s my Tip Jar:
https://www.paypal.com/donate/?hosted_button_id=72PHXB852BW5A

Thanks for your support!


Find more information on www.pixeltrain.net

YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings

VIMEO: vimeo.com/pixeltrain

LinkedIn: linkedin.com/in/pixeltrain

Artstation: https://www.artstation.com/pixeltrain

Instagram: https://www.instagram.com/pixeltrain3d/

Twitter: https://twitter.com/pixeltrain

My new tutorial is out – Blender 3.0 to NUKE Workflow – 04 Cryptomatte Fix, CyclesX & Build Export Nodes Add-on

In this tutorial, we will talk about the changes in Blender 3.0 and NUKE 13.0v5 and fix the Cryptomatte problems some of you have been fighting with.

Also I go though the process of exporting Multilayer EXRs from Blender to NUKE again and show how to make EXR sequences for every pass separately.

Then I demonstrate you a fast Blender Add-on, which builds your export node trees in the Blender compositor automatically for you and how to generate a World Position Pass in Cycles X.

YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings

The drink - Blender Shortfilm by William Landgren

Today I want to talk about another shot film made completely in Blender by Artist William Landgren (14 years old). First watch the movie before reading more 😉

The production of the short took 2 months and is 100% CG. He used Blender, After Effects, Marvelous Designer and DaVinci Resolve. I think, it looks amazing, right?

This brings me to an important point:

If you are creative and want to be a CG filmmaker you can start today! 

You don’t need high end software and equipment. I want to stress that, because I had an interesting conversation this week with a program manager for a big VFX Event in India. After I was asked to talk there I decided I want to do an “Introduction for Blender for Indie VFX- & Animation studios”, because I was thinking about the many young creative folks in India and all over the world, who are dreaming to become a CG Artist. 

The answer I heard then from the organizers of the event (owner of a big production house in India) was, that I better do a NUKE class, because it’s “more relevant” for the audience. This would have been no problem for me, because I train NUKE since many years and I’m loving it, but it brought me to an important insight.

The film industry is mostly driven by big investment companies, and the artist is only a “anonymous working bee” for them. The tools are so expensive and the workflows are quite complex, so that the artists have to pirate the softwares (mostly a whole bunch of them) or sell their souls for the maintenance fees. The result is, that they are forced into these big companies to make the stuff they want. And if you are bound in a company like that you have to go every step they demand from you or you are laid off, because the company is bought or it closes suddenly it’s doors forever.

Don’t get me wrong, it’s not a bad thing to work in such a company and have fun to work on great blockbusters as a highly specialized member of a team.

But I am a strong believer that we have many more options to make a living from creative work and art development. So for artists with less money and chances from all ends of the world or even for Indie artists which have ideas for art, which is not mainstream or boring mid-standard like the big productions, there has to be a place. 

Why, because it’s important for an artist to have an own voice for ideas, thoughts and also an independent income. Storys are different for everyone, for every culture, age and social groups. They have to been told. For this, software has to be approachable. 

So, in the future I will invest more time into my “Blender for Production” series, to help these filmmakers. I want to show how you can use high quality stuff with Blender and the infrastructure around it. Also I will post more stories like that here, to show you what’s possible to motivate you.

Here is the link to my YouTube tutorials:
https://www.youtube.com/pixeltrain3DVFXTrainings

And if you want to support my tutorials, here is my Patreon link:
https://www.patreon.com/pixeltrain3d

Don’t be afraid, I will still do Houdini FX and NUKE tutorials, because it’s important for you to see, how it is done there. Then you can apply this knowledge to every tool.

I hope you like that.

More in the next days.

Thanks for your support,

Helge

RenderMan 24.1 in Blender 2.93 LTS

I have to say, I’m pretty impressed with the great and well-done integration of Pixar RenderMan 24.1 into Blender.

It’s just great to be able to use the same shader networks in Blender and Houdini FX, to exchange them without any problems and finally to be able to write out all the desired AOVs for NUKE from Blender. 

I think, this will be a good topic for an Introduction … .

Did you know that RenderMan 24.1 non-commercial is a free version? So you can start today with your personal work with this Renderer.


Find more information on www.pixeltrain.net

YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings

VIMEO: vimeo.com/pixeltrain

LinkedIn: linkedin.com/in/pixeltrain

Artstation: https://www.artstation.com/pixeltrain

Instagram: https://www.instagram.com/pixeltrain3d/

Twitter: https://twitter.com/pixeltrain

We have good news for everyone who wants to dive into Blender, learn the Fundamentals, and beyond.

Together with Visualisierungs-Akademie Schweiz GmbH, I will host another season of Blender online workshops in the next weeks.

Starting in November with 2 days of Blender Fundamentals, after that in December we have 2 days deep dive into Animation and Rigging and then in January 2022, we finish with another 2 days Rendering in Cycles, Eevee and NPR.


As said, these workshops are in german language BUT, English is planed now. More information on that in the next days.

So keep in touch 🙂

Find more information on www.pixeltrain.net

YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings

Patreon: https://www.patreon.com/pixeltrain3d

VIMEO: vimeo.com/pixeltrain

LinkedIn: linkedin.com/in/pixeltrain

Artstation: https://www.artstation.com/pixeltrain

Instagram: https://www.instagram.com/pixeltrain3d/

Twitter: https://twitter.com/pixeltrain

>> Introduction to Blender | Visualisierungsakademie Schweiz, September 2021

On September 16 and 17 I will teach you online taking your first steps in Blender.
If you are interested, please check out the detailed information here:
https://visualisierungs-akademie.ch/bildung/blender-einfuehrungskurs/

On request I also teach this online course in English. Please do not hesitate to ask your questions (info(at) pixeltrain.net). I am always happy, to hear from everyone who is interested to become an Artist in Blender, Nuke or Houdini FX.

Some of the topics you learn in this course:

  • Getting to know the Blender 2.9 Infrastructure
  • Installation, AddOns and Konfiguration
  • User-Interface and Navigation
  • Scene-Organisation, Outlines, Collections
  • Polygone-Modeling Techniques
  • Working with Curves & Surfaces
  • Modifier
  • SubDivision Surfaces
  • UV Editor
  • Lightening, Types of Lights, Previews
  • Camera & Physical Setting
  • Materials & Shader
  • Using Textures
  • Photorealism & PBR
  • Preview with Eevee (Realtime)
  • Using Shading Workspace
  • Rendersettings with Eevee and Cycles
  • Final Rendering
  • Simple Compositing in the Compositing Workspace
  • Introduction to Sculpting Workspace
  • First Keyframes and Animationen
  • Rendering of Animations
>> Blender Online-Training – Rendering with Eevee and Cycles | Visualisierungsakademie Schweiz, October 2021

On October 7 and 8 I give an Online-Training on Rendering in Blender -> https://visualisierungs-akademie.ch/bildung/blender-vertiefung/

Two days of intensive advanced training for everyone who wants to use Blender to create sophisticated materials and visualizations for architecture, product design, games & film.
In addition to photorealistic rendering, you will also learn techniques for non-photorealistic rendering for animation, motion design, manga, comics and architecture / product sketching.

Some of the topics you learn in this course:

  • Cycles Render-Engine for Photorealism
  • Physical Lighting and Cameras
  • Eevee for Realtime Rendering
  • Shader Editor
  • Building complex Shaders
  • Creating photorealistic Materials
  • Architecture- & Design Materials
  • Detail-Sculpting & Baking
  • PBR Workflows
  • Image-Finishing with the internal Compositor
  • Exchang with Photoshop, After Effects & NUKE
  • Internal Freestyle Renderer for Sketch & Toon
  • Creating Freestyle Materials
  • Creating Comic Shader
  • Refining Comic & Manga Stile in the Compositor

For further information, please visit this website:
https://visualisierungs-akademie.ch/bildung/blender-vertiefung/

On request I also teach this online course in English. Please do not hesitate to ask your questions (info(at) pixeltrain.net). I am always happy, to hear from everyone who is interested to become an Artist in Blender, Nuke or Houdini FX.

If you have any questions, please write me on this adress: info (at) pixeltrain.net.

>> Blender Animation Training | Visualisierungsakademie Schweiz, October 2021

On October 14 and 15 I give an Online-Training on Animation in Blender -> â€žIntroduction to Animation and Rigging“

You learn how to work with the powerful Animation Tools of Blender. You get to know helpful add-ons for MotionGraphics and Rigging and you build your first technical and organic animation rigs. We bring camera animations to life and also learn how to export these animations for game engines like Unity, Unreal or Godot. You will get to know Timeline, Dopesheet, Graph Editor, NLA, Shapes and Drivers.

For further information, please visit this website:
https://visualisierungs-akademie.ch/bildung/blender-animation/

On request I also teach this online course in English. Please do not hesitate to ask your questions (info(at) pixeltrain.net). I am always happy, to hear from everyone who is interested to become an Artist in Blender, Nuke or Houdini FX.

If you have any questions, please write me on this adress: info (at) pixeltrain.net.

Hope to see you soon!

Yours,
Helge

Find more information on www.pixeltrain.net

YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings

VIMEO: vimeo.com/pixeltrain

Patreon: https://www.patreon.com/pixeltrain3d

LinkedIn: linkedin.com/in/pixeltrain

Artstation: https://www.artstation.com/pixeltrain

Instagram: https://www.instagram.com/pixeltrain3d/

Twitter: https://twitter.com/pixeltrain