Blender 3.0 for Production - 2D & 3D Tracking Workflow - 08 Fundamentals of 3D Camera Tracking

In this tutorial series, we will talk about Blender as a solution for 3D Camera and Object Tracking. Step by Step you will learn how to use Blender for preparing your footage in the Video Sequence Editor (VSE) and getting used to the Movie Clip Editor. Then we will cover the important fundamentals of 2D-Tracking in Blender and also some use-cases for directly using these data. Then we build upon these 2D-Tracks and start solving a 3D-Camera and talk about good and bad tracks, nodal shots, tricks like offset-tracking, joining of tracks, and analyzing solve problems. In the final tutorials, we will finish with Object-tracking for props replacement. After this tutorial series, you have a solid understanding of Blender’s Camera and Object Tracking and how to use the solved data inside of Blender or in other applications like Maya, Cinema, or Houdini.

Blender 3.0 for Production – 2D & 3D Tracking Workflow – 08 Fundamentals of 3D Camera Tracking

These topics are covered in this tutorial:

Loading 2 Frames as Image Sequence

Purpose of Camera Tracking

Needs for 3D-Object integration

Understanding Parallax & Photogrammetry

Solving process & Keyframes

Stereo Photogrammetry

Rules for valid trackers

Good trackers, bad trackers

Tracking two images

Setting the best Keyframes

Solve Camera Motion

Understanding the Solve Error

2D Trackers vs. 3D Markers

Average Error and Reprojection Error

Camera Constraints

Camera Solver Constraint

Add the Plate into the Camera Background

Display overlays for Motion Tracking

Limitations of a Solver (Size and Orientation)

Manual Orientation of the scene

Understanding the Orientation functions

Floor and Origin

Setting axes

Set the scene scale from reference

Camera Settings

Backsize and Focal Length

Setting Camera Settings for the Solve

Searching the right Focal Length

Refine Mode for Focal Length

Finding the right settings

If you want to use the same footage, here is my Gumroad link:

https://pixeltrain3d.gumroad.com/l/GEdjT

Be aware, that these files are included in my Patreon 😉

https://www.patreon.com/pixeltrain3d

This tutorial series „Blender for Production“ focuses on Blender as a full Production Suite for (Indie) 3D- & VFX Productions. In these tutorials, I will explain how to work with the different Modules of Blender and how they are connected. I will give you an introduction to the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions. 

As a Senior 3D & VFX Trainer, Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas. He focuses on Houdini FX, Blender, and NUKE for his daily work and training.

If you have questions or topics, which should be added, please let me know.

If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:

https://www.patreon.com/pixeltrain3d

Find more information on www.pixeltrain.net

YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
Twitter: https://twitter.com/pixeltrain
Blog: http://www.helgemaus.com
Instagram: https://www.instagram.com/pixeltrain3d/
LinkedIn: https://www.linkedin.com/in/pixeltrain/
Artstation: https://www.artstation.com/pixeltrain

Last week we started the new “Blender 3.0 for Production” series about 2D- & 3D Tracking in Blender. After preparing the footage and an overview of the Movie clip editor in the first two episodes we now dive into the fundamentals of 2D tracking.

Many more episodes will follow 😉

Have fun! 😊

👉 YouTube:

If you want to support these kinds of videos, you can become a pixeltrain Patreon 😉

https://www.patreon.com/pixeltrain3d

Blender 3.0 for Production - Tracking

Here we go – today I’ve started the next free tutorial series “Blender 3.0 for Production”. The topic this time is “2D- & 3D-Tracking Workflows in Blender”. 

So, if you ever wanted to learn Camera-Tracking, Matchmoving, and Object-Tracking inside of Blender and also get a deep dive into techniques and workflows for exchanging these data with the Compositor and also external applications like Houdini, Maya, Cinema 4D, or NUKE, then this series is for you.

These first two lessons are about preparing your footage for Tracking inside of Blender with the help of the built-in Video Sequence Editor (VSE). Also, we take a brief tour of the MovieClip Editor. The following tutorials will drop in the next week. Have fun!

Blender 3.0 for Production – 2D & 3D Tracking Workflow – 01 Preparing Footage in the VSE
https://youtu.be/GdUa73KxLsw

Blender 3.0 for Production – 2D & 3D Tracking Workflow – 02 Overview of the Movie Clip Editor
https://youtu.be/K99UNNzYur4

Have fun!

Helge

In der aktuellen Ausgabe der Digital Production (12/05) habe ich einen ausführlichen Artikel über die Arbeit mit SynthEyes 2011 geschrieben. Wer Interesse hat, kann diesen Artikel unter folgenden Link kostenfrei lesen:

Zudem möchte ich auch noch einmal auf mein Trainingsangebot im Bereich VFX und insbesondere Matchmoving und Camera-Tracking mit SynthEyes 2011 hinweisen.

Mehr Informationen finden Sie hier: pixeltrain – 3d | vfx | animation

Viel Spaß,

Helge Maus

Matchmoving / 3D-Camera-Tracking mit SynthEyes 2011 – Automatisches Tracking

In diesem ersten Tutorial gebe ich eine kurze Einführung in die Arbeitsoberfläche von SynthEyes 2011 und den grundsätzlichen Prozess von Matchmoving / Camera-Tracking. Anhand einer einfachen Szene wird das Automatische Tracking gezeigt und dieses verfeinert. Anschließend setzen wir ein Koordinatensystem und fügen Geometrien zum Kontrollieren des Solves ein. Das Ergebnis exportieren wir nach Cinema 4D R13 und kontrollieren es dort.

Sie finden das Tutorial wie üblich auf meiner Firmen-Website www.pixeltrain.de unter Freie Video-Tutorials:

SynthEyes 2011 Video-Tutorials von pixeltrain / Helge Maus

 

Firmen- und Individualtrainings

Unser aktuelles Trainingsangebot zu SynthEyes 2011, Maxon Cinema 4D, Autodesk Maya und vielen weiteren 3D und VFX Tools finden Sie unter  www.pixeltrain.de . Direkter Link zum Firmentraining & Individualtraining SynthEyes 2011 . Fragen Sie uns an!