Road to Vostok - Game made with Godot Engine

In July 2024, I first wrote about the game “Road to Vostok,” which was in development at the time, on my Patreon page.

https://www.patreon.com/posts/godot-engine-to-107308034?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

What’s special about this game for me isn’t necessarily the survival thriller genre, but rather its origins as a Unity game and its subsequent transition to the Godot Engine. The developer log, which is very well documented, demonstrates that even projects of this size can be handled by the free and open-source Godot engine.

Starting in April 2007, this game will be available as Early Access on Steam (a demo for Windows is already available there):

https://store.steampowered.com/app/1963610/Road_to_Vostok/

Road to Vostok is a hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan, and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.

Congratulations to the developers!

Here’s the link to the trailer: https://youtu.be/OTFgTRsz43Q?si=UT_cw2eYJytTQXg6

Projects like this motivate me to create my own worlds in Godot, in 2d or 3d. For beginners and advanced programmers.

If you’d like to learn more about Godot and Game Development, you can find my German-language online courses here: https://visualisierungs-akademie.ch/

I offer also English-language courses through the pixeltrain Academy: https://www.pixeltrain.net/pixeltrains-academy/

I look forward to seeing you there!

Helge

3D & GameDev Trainer Helge Maus in a remote Godot training.

The Godot game engine is rapidly developing into a strong alternative to established commercial giants like Unity or Unreal. Especially in the indie games sector, the Godot game engine offers everything you need for stable and flexible development of desktop and mobile games, without having to worry about licensing fees and regulations.

Well-structured training courses and seminars can provide an effective introduction to Godot and development in this engine.

For corporate training, you can find more information on my website at this link. I would be happy to put together a suitable training concept for Godot, GDScript, and C# for you. The training courses are offered remotely in English or German:
https://www.pixeltrain.net/godot/

If you are looking for a more affordable remote classroom training in English, then the pixeltrain Academy for Blender and Godot is just the right choice:
https://www.pixeltrain.net/pixeltrains-academy/

If you have any questions, please contact me at info (at) pixeltrain.net. I would be happy to help.