Road to Vostok - Game made with Godot Engine

In July 2024, I first wrote about the game “Road to Vostok,” which was in development at the time, on my Patreon page.

https://www.patreon.com/posts/godot-engine-to-107308034?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

What’s special about this game for me isn’t necessarily the survival thriller genre, but rather its origins as a Unity game and its subsequent transition to the Godot Engine. The developer log, which is very well documented, demonstrates that even projects of this size can be handled by the free and open-source Godot engine.

Starting in April 2007, this game will be available as Early Access on Steam (a demo for Windows is already available there):

https://store.steampowered.com/app/1963610/Road_to_Vostok/

Road to Vostok is a hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan, and prepare to cross the border into Vostok, a permadeath zone where one mistake can end it all.

Congratulations to the developers!

Here’s the link to the trailer: https://youtu.be/OTFgTRsz43Q?si=UT_cw2eYJytTQXg6

Projects like this motivate me to create my own worlds in Godot, in 2d or 3d. For beginners and advanced programmers.

If you’d like to learn more about Godot and Game Development, you can find my German-language online courses here: https://visualisierungs-akademie.ch/

I offer also English-language courses through the pixeltrain Academy: https://www.pixeltrain.net/pixeltrains-academy/

I look forward to seeing you there!

Helge

Dear followers,

As you may have noticed, I’m currently very involved in various projects.
However, things have calmed down a bit now, and I have time to write content for you again.

Today, I’d like to draw your attention to the new Godot Engine Reel 2025.

Comparing this collection of projects with those of previous years, two trends are becoming apparent:

  • In addition to the very strong 2D games for which Godot is traditionally used, more and more 3D games are now appearing. This is a fantastic development, which is of course also thanks to the ever-improving 3D features of Godot 4.X.
  • Furthermore, the quality of the projects shown is constantly increasing. It’s clear that the Godot Engine is becoming more and more established, and more and more talented teams are relying on this open-source engine.

Enjoy!

Helge Maus

P.S. You can also follow my Post on my (free) Pareon:
https://www.patreon.com/c/pixeltrain3d

Godot Introduction Training by Helge Maus / pixeltrain

Our next Godot Game Engine beginner’s course is coming up 🔥 . 

Would you like to learn how to implement your first game ideas in this free, open-source game engine, how to develop 2D and 3D games, how to program player interactions with GDScript, and have a lot of fun while doing it 🎮 ?

This two-day course will be offered online in cooperation with the Visualisierungs-Akademie Schweiz GmbH on November 6th and 7th (in German language, online):

👉 https://visualisierungs-akademie.ch/de/kurs/godot-einfuhrungskurs/110d03e5-680d-414d-9521-7d46567f0712

If you need the same course in English, just contact us via DM.

— German —

Unser nächster Godot Game Engine Einsteiger-Kurs steht an 🔥 . 

Möchtest Du lernen, wie man seine ersten Spielideen in dieser freien open-source Game Engine umsetzt, wie man 2D- und 3D-Spiele entwickelt, mit GDScript Spieler Interaktionen programmiert und dabei auch noch richtig viel Spaß haben kann kann 🎮 ?

Dieser 2-Tages Kurs wird online in Kooperation mit der Visualisierungs-Akademie Schweiz GmbH am 06.+07. November angeboten.

In deutscher Sprache als Online-Kurs:

👉 https://visualisierungs-akademie.ch/de/kurs/godot-einfuhrungskurs/110d03e5-680d-414d-9521-7d46567f0712

Und wenn du den gleichen Kurs in englischer Sprache brauchst, melde dich doch einfach per DM.

#Godot #GameDev #IndieDev #GameDevelopment #Schulung #pixeltrain #helgemaus 

3D & GameDev Trainer Helge Maus in a remote Godot training.

The Godot game engine is rapidly developing into a strong alternative to established commercial giants like Unity or Unreal. Especially in the indie games sector, the Godot game engine offers everything you need for stable and flexible development of desktop and mobile games, without having to worry about licensing fees and regulations.

Well-structured training courses and seminars can provide an effective introduction to Godot and development in this engine.

For corporate training, you can find more information on my website at this link. I would be happy to put together a suitable training concept for Godot, GDScript, and C# for you. The training courses are offered remotely in English or German:
https://www.pixeltrain.net/godot/

If you are looking for a more affordable remote classroom training in English, then the pixeltrain Academy for Blender and Godot is just the right choice:
https://www.pixeltrain.net/pixeltrains-academy/

If you have any questions, please contact me at info (at) pixeltrain.net. I would be happy to help.